====== ArmA 3 Terrain Processor Templates ====== [[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]] Terrain Processor project template files (TPP). Included Project Templates: * ArmA 3 default * Community Upgrade Project (CUP) * PMC Opteryx Objects (PMC_OPX) These are fully working and tested TPP files, you will not get crashes with these unless you forgot to place .shp files in the dir. **Important**: if you do not edit these files, they are looking for roads.shp in the dir where you run the TPP file. So if the file is not present (most likely it wont be) go to mask: linear task and browse to your roads shape file. Mask: linear for roads is important because it clears any objects from your roads. Download from [[https://github.com/SnakeManPMC/arma-3-terrain-processor-templates|github terrain processor templates]].