====== ArmA 3 PMC Terrain Builder Mini Tutorial ====== [[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]] **ArmA 3 Terrain Builder Mini Tutorial** by PMC //Updated for arma3 v1.66 / terrain builder v1.31.0.139381// - mapframes -> add mapframe, click ok - type in project name to properties -> name - type in project root dir to properties -> output root folder. (this would be P:\prefix\tag_projectname) - click create subfolders button, click ok - copy your data ground texture rvmat's and paa's into \data\ directory - copy your layers.cfg and maplegend.png files into \source\ directory - set easting to 200000 and northing to 0 - switch to samplers tab, setup properties according to your terrain (make sure texture layer is at least 2x your cell size) - switch to processing tab, use "..." button to browse into your source\layers.cfg file - click rebuild terrain button, click yes - click OK in bottom of mapframe properties dialog - save your project to Source\TerrainBuilder\ directory - file -> import -> terrains (xyz file) - file -> import -> satellite images (you can choose bmp or png) - file -> import -> satellite mask images (you can choose bmp or png) - layers manager do on all layers, click RMB -> Terrain Coordinates & Properties, easting: 200000, northing: 0, also Size width/height - mapframes window -> your project name -> click RMB -> properties (or double LMB click) - switch to processing tab, click rebuild terrain button, click yes - tick export satellite texture and surface mask (make sure 4 materials per cell is selected) - click generate layers button and wait until its done - click OK and save your project - convert layers\*.png to *.paa Now your terrain is ready for viewing using terrain builder buldozer. ====== Object Placement ====== **Adding P3D objects into a template** - library manager -> template libraries -> RMB -> create library - give it a name - tick create new library from directory - source directory point to -> P:\a3\plants_f\Tree - click ok, all done **Single Object** - create object template - select object from library manager -> template libraries -> whatever-template - click add object icon from main menu (icon: side ways box and plus sign) - LMB click anywhere on the map, object is placed **Forests** - turn on view shapes icon in main menu - click layers manager -> shapes tab - click add new layer button icon, give it some name - click add polygon icon from main menu (icon: box and plus sign) - now LMB click points to create a polygon, once youre done double LMB click to close the polygon - click layer manager -> objects tab - click add new layer button icon, give it some name - unselect "add polygon" button - click to select any of your polygons in terrain, RMB -> Fill (add new objects) - select objects (trees for a forest) - properties -> preset name: add some name like forest 1 etc - other settings are up to you what you use, object density 60, click - click ok and objects are placed inside your selected polygon ====== Export / Import Objects ====== **Export** - file -> export -> objects - click document to export all objects in your project - click available templates select all button - use whatever format suits you, custom is compatible with the old arma2 formats - select destination file, click OK to export **Import** - select which layer you want to import objects - file-> import -> objects - select file to import with the "..." browse button on destination file - click OK to import