====== ArmA 3 Terrain Builder ====== [[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]] [[arma3:terrain:terrain-builder|ArmA 3 Terrain Builder]], [[https://www.pmctactical.org/forum/viewtopic.php?f=70&t=23005|ArmA 3 Terrain Builder Support Forum]] ====== Placing Building Objects With Vertices ====== **Buildings** / houses object placement idea by Ice. Vertices or points for **Building Objects** is one method to place randomly chosen building objects into precise spots on a terrain. This is done with shape files in **Terrain Builder** and **Terrain Processor**. Create new shape layer for your vertices/points, place one point for one building. You can make several layers like small village houses and big city buildings etc. Use these shape files then in Terrain Processor and create "**Point: With Rotation**" task.