====== ArmA 3 Terrain Builder ====== [[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]] [[arma3:terrain:terrain-builder|ArmA 3 Terrain Builder]], [[https://www.pmctactical.org/forum/viewtopic.php?f=70&t=23005|ArmA 3 Terrain Builder Support Forum]] ====== Objects With Absolute Or Relative Height ====== Are objects with absolute or relative height? * All objects in terrain builder and visitor 3 are stored with **Relative Height** * All objects in both exported and binarized WRP use **Above Sea Level** Relative is always the same height above terrain surface no matter if terrain elevation changes, absolute is precise above sea level elevation which do not care what height the terrain is. When **Buldozer** is running you can switch each placed objects elevation mode from **Terrain Builder Template Library** properties when selecting the object(s).