====== ArmA 3 Terrain Builder ====== [[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]] [[arma3:terrain:terrain-builder|ArmA 3 Terrain Builder]], [[https://www.pmctactical.org/forum/viewtopic.php?f=70&t=23005|ArmA 3 Terrain Builder Support Forum]] ====== mapLegend Image File ====== MapLegend.png is included in: ''\SteamApps\common\Arma 3 Tools\TerrainBuilder\img\map\'' dir. Example snippet of Layers.cfg file: class Legend { picture = "mapLegend.png"; class Colors { etc... When you have NO DIRECTORY PATH in the picture = ""; attribute/property, you can place one single maplegend.png image into P:\ drive root directory, this is great if you ever do more than one single terrain project, now all your terrain projects can use layers.cfg file without that dir path defined. No dir path was probably mentioned somewhere in PMC Editing Wiki ArmA 3 tutorial pages already, just cant remember here ;-) PMCTODO 2024-08-04T17:47:00Z hmm thinking out loud here, since this is class legend with attribute ''picture = "";'', hmm doesn't that mean you can call it whatever you want, like "Elvis-Is-The-KiNG.png" if you want? :-?