====== ArmA 3 Materials Per Cell ====== [[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]] **ArmA 3 Terrain Builder Satellite Surface Mask Materials Per cell** Terrain Builder mapframe properties -> processing -> imagery options, is where you find generate layers button and options for materials per cell. {{ https://pmc.editing.wiki/images/PMC-ArmA-3-Ultimate-Terrain-Tutorial-Terrain-Builder-Mapframe-Properties-Processing.png }} 4 materials per cell is for arma (armed assault, aka arma 1) technically. Which is when bis used per surface MCO textures which is like a mid range texture to provide extra surface detail. However in arma 2 and arma 3 they abandoned it for an extra ground texture and went with a total terrain MCO defined in the main config. **For ArmA 3 terrains you should be using either 6 materials per cell or 5 + satellite normals.**