====== ArmA 3 HOWTO Create Normal Map from Ground Detail Texture ====== [[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]] How do you create normal map NOPX image out of your CO ground detail texture (GDT)? m1lkm8n: I usually start by creating a nohq map which is the normal map. I use a program called pixplant which can spit out nohq and other maps at the same time. so ill load my main main texture in and export a nohq and the displacement map. then in photoshop I open the nohq map and go to the blue channel and delete whats in it. then I create an alpha channel and paste my displacement map into it. the displacement map acts as a sort of heightmap. so youll want to be careful as any dark areas in your texture like a shadow will show up as a depression in your nopx map. once done save and open in textview and save as a paa with the _nopx suffix **2017-10-30** Win32'Shelestov: https://community.bistudio.com/wiki/Arma_3_Parallax_Map\\ Win32'Shelestov: well, i'm not aware of any tutorials for parallax, but my basic workflow is next: create normal map and heightmap, open normal map in photoshop/gimp, fill blue channel with white color, create alpha channel and put heightmap there. How heightmap works is described in link above.\\ Win32'Shelestov: Then save it as 32-bit tga with no compression and _nopx suffix\\ Win32'Shelestov: you can save any vanilla _nopx texture as tga in texview and open it in ps/gimp to see how it's made **2018-08-21** Temppa: Parallax map is easy to make: Open crazy bumb, open texture file-> go preferences and change save normal map with displacement in alpha-channel to >>>>> yes. Change normals/displacement setting as u like, try to win. After settings are done >> select normals and save normal map.