====== ArmA 3 Dummy Config for Class CfgWorlds ====== [[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]] Binarizing terrain WRP requires config.cpp namely class CfgWorlds to be present in the same directory as the WRP file otherwise all vegetation (trees and rocks) foliage will not work in-game map (M) view. Early 2017 Mikero changed pboProject to give warning (not an error, a warning) about this issue. Since then many people were scratching their heads of whats up as their WRP data + config were separated to two different pbos. Early August 2017 Mikero again changed pboProject to warn you about missing worldName in config next to WRP file. This can be fixed / avoided by adding dummy config to the pbo where your WRP file is located. **Terrain dummy config with WRP file:** class CfgPatches { class PMC_iraq_baghdad_wrp { units[] = {}; weapons[] = {}; requiredVersion = 1; requiredAddons[] = { "A3_Map_Stratis" }; }; }; class CfgWorlds { class Stratis; class PMC_iraq_baghdad: Stratis { // pboProject requires worldName = "\pmc\pmc_iraq_baghdad\pmc_iraq_baghdad.wrp"; // arma3 requires for forests to appear in mapview (M) minTreesInForestSquare = 2; minRocksInRockSquare = 2; }; }; This would require no additions to your normal _cfg config.cpp entry as you obviously are already using "PMC_iraq_baghdad_wrp" as requiredAddons[] entry. Credits from this dummy config goes to kju!