====== ArmA 3 Campaign weaponPool ====== [[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]] Weaponpool means the weapons and gear you have will be saved for next mission. Note the difference between **weaponPool** and **saveStatus** where weaponpool is for the "virtual" (not virtual arsenal) weapons & gear saving and saveStatus is saving your character status including health, uniform and other gear including weapons. Weaponpool is simple to activate, just include weaponpool = 1; in your campaign description.ext outside class campaign: weaponPool = 1; class Campaign { briefingName = "PMC Guerrilla Bastard v0.1.10"; author = "Snake Man"; overviewText = "Defend your homeland against capitalist amerikan pigs and russian commie scum!"; firstBattle = Beginning; // etc ... You need to use addWeaponPool and addMagazinePool commands to add stuff to the pool. For collecting the load from ammo box or truck etc, do it like this: _content = getWeaponCargo MyAmmoBox; Fill ammo box / create with weaponPool stuff: putWeaponPool MyAmmoBox;