====== ArmA 3 Custom Gear ====== [[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]] **ArmA 3 Custom Gear** for your characters. ====== Head Gear ====== Three Resolution LOD's (ResLOD) 1.000, 2.000 and 3.000. Selections in ResLODs "camo" if you need hiddenSelection to use same model for several textured versions and "Head" which is the whole helmet model. View-Pilot LOD completely empty, but must be present. ShadowVolume 0.000 Geometry where you must have "PrefersShadowVolume = 1" and "autocenter = 0" properties. ====== Vest ====== Resolution LOD's 1.000, 2.000, 3.000, 4.000 and 5.000. Selections must follow the ArmA 3 character selections so the vest will fit and move along with your character, this list is too long to list here. Check character / vest model examples. No View-Pilot LOD in this model. ShadowVolume 0.000 Geometry where you must have "PrefersShadowVolume = 1" and "autocenter = 0" properties. ====== Config ====== These configs belong to cfgWeapons class. Example bis Helmet cfgWeapons config: class H_HelmetB: ItemCore { author = "$STR_A3_Bohemia_Interactive"; _generalMacro = "H_HelmetB"; scope = 2; weaponPoolAvailable = 1; displayName = "$STR_A3_H_HelmetB0"; picture = "\A3\characters_f\Data\UI\icon_H_helmet_plain_ca.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_plain.p3d"; hiddenSelections[] = { "camo" }; hiddenSelectionsTextures[] = { "\A3\Characters_F\BLUFOR\Data\equip1_co.paa" }; class ItemInfo: HeadgearItem { mass = 40; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_plain.p3d"; modelSides[] = {3,1}; armor = 4; passThrough = 0.5; hiddenSelections[] = { "camo" }; }; }; Example bis Vest cfgWeapons config: class Vest_NoCamo_Base: ItemCore { author = "$STR_A3_Bohemia_Interactive"; _generalMacro = "Vest_NoCamo_Base"; scope = 0; weaponPoolAvailable = 1; allowedSlots[] = {901}; picture = "\A3\characters_f\Data\UI\icon_V_BandollierB_CA.paa"; model = "\A3\Weapons_F\Ammo\mag_univ.p3d"; hiddenSelections[] = {}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_bandolier.p3d"; hiddenSelections[] = {}; containerClass = "Supply0"; mass = 0; armor = 0; passThrough = 1; }; }; class V_Rangemaster_belt: Vest_NoCamo_Base { author = "$STR_A3_Bohemia_Interactive"; _generalMacro = "V_Rangemaster_belt"; scope = 2; displayName = "$STR_V_Rangemaster_belt0"; picture = "\A3\Characters_F\data\ui\icon_V_Belt_CA.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_belt.p3d"; class ItemInfo: ItemInfo { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_belt.p3d"; containerClass = "Supply40"; mass = 20; armor = 0; passThrough = 1; }; };