====== Texturing ====== **Texturing in ArmA 2.** Read basic background info on [[arma2:texturing:texture_naming_rules|texture naming rules]]. To get started with [[arma2:texturing:texturing_basics|Texturing basics]] and [[arma2:texturing:texturing_beginners|Texturing beginners]]. Read tips about setObjectTexture [[arma2:texturing:setobjecttexture|here]]. Here is few steps how to create [[arma2:texturing:flir|FLIR / thermal imaging textures]] for your models. Read [[arma2:texturing:super_shader_tutorial|Super shader tutorial]] by Rocket. [[arma2:texturing:rvmat_embed|RVMAT is embedded to model]] by Synide. [[arma2:texturing:buildings_analyze|Buildings analyze]] how are building UV's laid out and texture space used. [[arma2:texturing:hiddenselectionstextures|hiddenSelectionsTextures]] [[arma2:texturing:beton_ground_texture|Beton's ground texture tutorial]] Making a [[arma2:texturing:grunge_effect|grunge effect]] on your textures. How to [[arma2:convert-all-paa-textures-to-tga-format|convert all PAA textures to TGA format]]. [[arma2:texturing:imagemagick|ImageMagick]] [[arma2:texturing:fox-09-texturing-tutorial|fox'09 texturing tutorial]]