====== How Tupolov Created Qom Province Terrain ====== This is his own words: **Terrain & Satellite** I got the DEM from Global Mapper (ASTER 30m res). I got the Satellite pic from MySatellite (1700 tiles stitch from Google Earth) around 10700x10700. I used Global Mapper to "rectify" the Satellite Pic to the DEM. I used Global Mapper to "cut out" a region 20480x20480 and scaled it by 0.5 in the X,Y dimension and 0.8 in the Z dimension. I exported this to XYZ format. I used Global Mapper to "cut out" the same region for the Satellite Pic and exported as a raster image to BMP (10240x10240). I used GIMP to edit the Satellite Pic to ensure that the edges of the map matched the s_satout_co.paa for a smooth transition if players go off map (this version isn't shown below) I used GIMP to create a layer for each of the main texture types on the map. (roads/runways, dirt tracks, sand, desert, mountain, rocky mountain, light grass, grass). I had the sat pic as the base layer and literally just painted the areas in each layer to the corresponding chosen layer colour. **Object Placement** Actually I've been using Visitor. The process that helps me is this... - Ensure I have DePBO'd all the necessary objects from Chernarus and Takistan into my P:/CA folder structure (structures, roads, signs etc) - DePBO Chernarus and Takistan files and find the corresponding .wrp file. - Use Mikero's [[arma2:tools:convertwrp|ConvertWRP.exe]] to convert those files into .pew - Using the Visitor > Import Templates function, I load up my map and import the templates from Takistan and Chernarus.pew files. Now I have all the objects I will want to use in my Qom map registered in Visitor. - Load Takistan.pew into Visitor and copy and paste areas I want to use (such as a small village) into my Qom map. - Use visitor to copy/move/delete objects as necessary to fit to my sat pic. Its just really to use template villages/industrial areas from previous maps as a starting point.