====== Layers.cfg ====== These are the layers.cfg rvmat, texture and RGB values to be used with default BIS terrain ground textures. The RGB values are set for [[tools:l3dt|L3DT]] attributes (mask) texture colors. ====== Takistan Layers.cfg ====== Use these RGB values with L3DT "desert" climate. class Layers { // asfalt broken down class tk_asfalt { texture = "ca\takistan\data\tk_asfalt_co.png"; material = "ca\takistan\data\tk_asfalt.rvmat"; }; // beton, brown, broken down class tk_beton { texture = "ca\takistan\data\tk_beton_co.png"; material = "ca\takistan\data\tk_beton.rvmat"; }; // big rocks class tk_dlazba_old { texture = "ca\takistan\data\tk_dlazba_old_co.png"; material = "ca\takistan\data\tk_dlazba_old.rvmat"; }; // forest, rocks, sand class tk_forest { texture = "ca\takistan\data\tk_forest_co.png"; material = "ca\takistan\data\tk_forest.rvmat"; }; // sand class tk_hlina { texture = "ca\takistan\data\tk_hlina_co.png"; material = "ca\takistan\data\tk_hlina.rvmat"; }; // rocks, sand class tk_mountain { texture = "ca\takistan\data\tk_mountain_co.png"; material = "ca\takistan\data\tk_mountain.rvmat"; }; // grass and dried grass class tk_plevel { texture = "ca\takistan\data\tk_plevel_co.png"; material = "ca\takistan\data\tk_plevel.rvmat"; }; // green grass class tk_pole { texture = "ca\takistan\data\tk_pole_co.png"; material = "ca\takistan\data\tk_pole.rvmat"; }; // rocks, sand class tk_polopoust { texture = "ca\takistan\data\tk_polopoust_co.png"; material = "ca\takistan\data\tk_polopoust.rvmat"; }; // rock, mountain rock face class tk_skala { texture = "ca\takistan\data\tk_skala_co.png"; material = "ca\takistan\data\tk_skala.rvmat"; }; // sand rough, rocks class tk_skalni_sterk { texture = "ca\takistan\data\tk_skalni_sterk_co.png"; material = "ca\takistan\data\tk_skalni_sterk.rvmat"; }; // sand fine, small rocks class tk_sterk_na_dno { texture = "ca\takistan\data\tk_sterk_na_dno_co.png"; material = "ca\takistan\data\tk_sterk_na_dno.rvmat"; }; // sand, grass class tk_trava { texture = "ca\takistan\data\tk_trava_co.png"; material = "ca\takistan\data\tk_trava.rvmat"; }; // sand rough, rocks class tk_valouny { texture = "ca\takistan\data\tk_valouny_co.png"; material = "ca\takistan\data\tk_valouny.rvmat"; }; }; class Legend { picture = "tut\terrain_data\source\mapLegend.png"; class Colors { // color names should correspond to surface layer names tk_asfalt[] = {{ 0, 0, 0 }}; tk_beton[] = {{ 0, 0, 0 }}; tk_dlazba_old[] = {{ 0, 0, 0 }}; // forest, rocks, sand tk_forest[] = {{ 230, 230, 120 }}; // sand - "Deep desert" tk_hlina[] = {{ 236, 230, 149 }}; // rocks, sand - "Desert rocks (3)" tk_mountain[] = {{ 226, 207, 129 }}; tk_plevel[] = {{ 0, 0, 0 }}; tk_pole[] = {{ 0, 0, 0 }}; // rocks, sand - "Desert cliffs" tk_polopoust[] = {{ 196, 177, 121 }}; // rock, mountain rock face - "Desert cliffs (2)" tk_skala[] = {{ 181, 158, 111 }}; tk_skalni_sterk[] = {{ 0, 0, 0 }}; // sand fine, small rocks tk_sterk_na_dno[] = {{ 220, 210, 100 }}; tk_trava[] = {{ 0, 0, 0 }}; // sand rough, rocks tk_valouny[] = {{ 228, 215, 137 }}; }; }; ====== desert_e Layers.cfg ====== Sorry there are these also but we don't have bis original RVMATs so there is no layers.cfg written for them. // desert gravel sand + small rocks ca\desert_e\data\de_polopoust.rvmat ca\desert_e\data\de_polopoust_co.paa // desert rough gravel sand + rocks ca\desert_e\data\de_skalni_sterk.rvmat ca\desert_e\data\de_skalni_sterk_co.paa // desert sand + dry grass ca\desert_e\data\de_trava.rvmat ca\desert_e\data\de_trava_co.paa // satellite out texture //ca\desert_e\data\s_satout_co.paa