====== How to display texture during mission ======
Create a file called description.ext in your mission folder. Copy the following code over:
class RscTitiles
{
class TAG_bloodScreen
{
idd = -1;
duration = 10; //Displayed for 10 seconds
class Controls
{
class Splatter1
{
type = 0; //CT_STATIC
style = 0x800; //ST_KEEP_ASPECT_RATIO
x = "safeZoneX + 0.1";
y = "safeZoneY + 0.1";
w = 0.2;
h = 0.2;
text = "splatter1.paa"; //File name
colorText[] = {1,1,1,0.8}; //Last number is alpha
};
class Splatter2 : Splatter1 //Inherit values from Splatter1
{
x = 0.5;
y = 0.5;
text = "splatter2.paa";
};
};
};
};
Note that any time you edit description.ext you have to re-load the mission.
Now, to display the resource just use the following somewhere in your script:
cutRsc ["TAG_bloodScreen", "PLAIN", 0];