====== Animation Names ====== Partial new animation name list. Syntax unit switchMove move (Table code: "Usage:s") unit playMove move (Table code: "Usage:p") * unit = Object: unit that perform this move * move = String: name of move to be performed ^ Name ^ Description ^ | aidlpercmstpsraswrfldnon_idlesteady01n | Standing idle, weapon lowered at waist | | aidlpercmstpsraswrfldnon_idlesteady02n | | | aidlpercmstpsraswrfldnon_idlesteady03n | | | aidlpercmstpsraswrfldnon_idlesteady04n | | | aidlpknlmstpslowwrfldnon_idlesteady02 | Kneeling idle, weapon lowered | | aidlpknlmstpslowwrfldnon_idlesteady03 | | | aidlpknlmstpslowwrfldnon_idlesteady04 | | | aidlppnemstpsraswrfldnon0s | Lying on the ground, sighting along weapon | | ainjpfalmstpsnonwrfldnon_carried_down | Injured unit being returned to ground after being carried on shoulder | | ainjpfalmstpsnonwrfldnon_carried_up | Injured unit being picked up and put on shoulder | | ainjpfalmstpsnonwrfldnon_carried_still | Injured unit lying still while being carried on shoulder | | ainjppnemstpsnonwrfldb_grab | Injured unit being grabbed as part of drag animation | | ainjppnemstpsnonwrfldb_release | Injured unit placed back on ground after being dragged | | ainjppnemstpsnonwrfldb_still | Injured unit lying still while being dragged | | ainjppnemstpsnonwrfldnon | Roll around on back injured twitching and gasping | | ainjppnemstpsnonwrfldnon_rolltoback | Roll onto back injured | | ainjppnemstpsnonwrfldnon_rolltofront | Roll onto front injured | | amovpercmstpsraswrfldnon_amovpknlmstpslowwrfldnon | Transition from standing to kneeling - gun lowered | | amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon | Transition from kneeling to standing - gun lowered | | amovpknlmstpsraswrfldnon_amovppnemstpsraswrfldnon | Transition from lying to kneeling | | amovppnemstpsraswrfldnon_amovpknlmstpsraswrfldnon | Transition from kneeling to lying |