====== Missions ====== This is all about missions and campaigns for ArmA 2. ====== Briefing ====== How to create a [[arma2:missions:briefing|briefing]], its not done with briefing.html anymore, but with the "tasks" command. ====== Mission Editor ComRef ====== [[arma2:missions:editor_comref|Mission editor command reference]] ====== Animation Names ====== [[arma2:missions:animation_names|Animation names]] ====== Multiplayer Scripting ====== Read [[arma2:missions:mp_scripting|Multiplayer scripting]] by Sickboy How to run multiplayer [[arma2:missions:high-command-dedicated-server|High Command on Dedicated Server]]. ====== Array Tutorial ====== Read how to use arrays in missions from [[arma2:missions:array_tutorial|Array Tutorial]]. ====== Eventhandler Tutorial ====== Read the [[arma2:missions:eventhandler_tutorial|Eventhandler tutorial]]. ====== Userconfig HOWTO ====== HOWTO use [[arma2:missions:userconfig|Userconfig]]. ====== Texture on mission ====== [[arma2:missions:texture_on_mission|How to display texture during mission]]. ====== Convert HTML briefing to sqf ====== [[arma2:missions:html_briefing_to_sqf|Convert HTML briefing to sqf]]. ====== All units playable in MP ====== How to make [[arma2:missions:allunits_playable|All units playable in MP]]. ====== Campaign Files ====== Campaign [[arma2:missions:overviewhtml|overview.html]] file details. How campaign uses global [[arma2:missions:dtaext|DtaExt]] directory to store music and sound files for all of its missions. Usage of [[arma2:missions:exit.sqf|exit.sqf]] on campaign missions. ====== Porting Missions ====== [[arma2:missions:porting|Porting]] a OFP or ArmA mission to ArmA 2. ====== Remove Weapon / Magazine Cargo From Ambient Vehicles ====== How to remove weapon / magazines cargo from Ambient Civilian Vehicles Module placed vehicles, check out [[arma2:missions:howto-remove-weapon-cargo-from-ambient-vehicles|How To Remove Weapon Cargo From Ambient Vehicles]] page. ====== User Interface ====== [[arma2:missions:user-interface-dialog-resource|User Interface Dialog Resource]] guide. ====== Trigger Activated Only By Players ====== In mission editor create a trigger activated by players side, then put its condition line like this: this && ({_x in thislist} count playableUnits > 0) Now the AI alone will not activate this trigger, there has to be player present. ====== Mission File Name Length Limit ====== [[arma2:missions:mission-file-name-length-limit|Mission file name length limit]] tells you how long file names you can load and save in mission editor. ====== Random Mission Design ====== [[arma2:missions:random-mission-design|Random Mission Design]] ideas, thoughts, etc