====== Editor Modules ====== Editor Modules are the GameLogic driven mission editor script interfaces which allow you to run all kinds of nice new scripting from default ArmA 2 BIS setup. [[arma2:editor_modules:artillery|Artillery Module]]. [[arma2:editor_modules:artillery_examples|Artillery examples]] for magazines and quick firing script. [[arma2:editor_modules:acm|Ambient Combat Module]] spawns enemy and friendly patrols around you. [[arma2:editor_modules:alice|Alice Module]] (Ambient Life In Civilian Environment) explained. [[arma2:editor_modules:silvie|Silvie Module]] (System for Including Land Vehicles Into Environment) explained. [[arma2:editor_modules:high_command|High Command Module]] explained. [[arma2:editor_modules:som|SOM]] Secondary Operations Module, random mission generator. [[arma2:editor_modules:locations|Locations]] explained. [[arma2:editor_modules:coin|CoIn]] Construction Interface explained. [[arma2:editor_modules:function|Function Library]] Function library. [[arma2:editor_modules:garbage_collector|The Garbage Collector]]. [[arma2:editor_modules:uav|UAV]] Unmanned Aerial Vehicle. [[arma2:editor_modules:surrender|Surrender]], how does it work.