====== ArmA 2 Buildings Analyze ====== [[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]] Buildings Analyze, texture wise, how are houses UV mapped and textured? ====== User Made Models ====== MehMan did many of Opteryx textures. opxbuildings\data: * Uses mix of 1024 and 2048 resolution * No _CO used at all * Good texture space usage * Few textures re-painted to use in same model base opxmisc\data: * Uses mix of 256 to 2048 resolution * No _CO used at all * Good texture space usage * Few textures re-painted to use in same model base razmisc\data: * Uses BIS texture (file names) * Uses some textures from Opteryx buildings ====== ArmA 2 Operation Arrowhead Models ====== misc_e\WF\Data: * Good texture space usage * Few textures-repainted to use in same model base * Almost all 1024 or lower resolution misc_e\data: * Good texture space usage signs_e\SignC\Data: * Uses all town names in same texture