====== ArmA 2 Backpack bis ======
[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]]
This is overview summary for original bis made backpack configs and models.
**bis original configs**
class Bag_Base_EP1: ReammoBox_EP1
{
scope = protected;
class TransportMagazines{};
class TransportWeapons{};
transportMaxMagazines = 0;
transportMaxWeapons = 0;
isbackpack = 1;
reversed = 1;
vehicleClass = "Backpacks";
class DestructionEffects{};
};
class Tripod_Bag: Bag_Base_EP1
{
scope = 2;
displayName = "$STR_EP1_DN_Tripod_Bag";
class TransportMagazines{};
class TransportWeapons{};
transportMaxMagazines = 0;
transportMaxWeapons = 0;
model = "\ca\weapons_e\AmmoBoxes\StaticY.p3d";
picture = "\ca\weapons_e\data\icons\staticY_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
class assembleInfo
{
primary = 0;
base = "";
assembleTo = "";
dissasembleTo[] = {};
displayName = "";
};
};
class Weapon_Bag_Base_EP1: Bag_Base_EP1
{
model = "\ca\weapons_e\AmmoBoxes\StaticX.p3d";
picture = "\ca\weapons_e\data\icons\staticX_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
class assembleInfo
{
primary = 1;
base = "Tripod_Bag";
assembleTo = "";
dissasembleTo[] = {};
displayName = "";
};
};
class M2StaticMG_US_Bag_EP1: Weapon_Bag_Base_EP1
{
scope = 2;
displayName = "$STR_EP1_DN_M2StaticMG_US_Bag_EP1";
class assembleInfo: assembleInfo
{
displayName = "$STR_EP1_DN_M2StaticMG_US_Bag_EP1_assembleInfo";
assembleTo = "M2StaticMG_US_EP1";
};
};
class M252_US_Bag_EP1: Weapon_Bag_Base_EP1
{
scope = 2;
displayName = "$STR_EP1_DN_M252_US_Bag_EP1";
class assembleInfo: assembleInfo
{
displayName = "$STR_EP1_DN_M252_US_Bag_EP1_assembleInfo";
assembleTo = "M252_US_EP1";
};
};
class US_Patrol_Pack_Ammo_EP1: US_Patrol_Pack_EP1
{
scope = 1;
class TransportMagazines
{
class _xx_20rnd_762x51_B_SCAR
{
magazine = "20rnd_762x51_B_SCAR";
count = 2;
};
class _xx_20rnd_762x51_SB_SCAR
{
magazine = "20rnd_762x51_SB_SCAR";
count = 1;
};
class _xx_10Rnd_127x99_m107
{
magazine = "10Rnd_127x99_m107";
count = 2;
};
class _xx_1Rnd_HE_M203
{
magazine = "1Rnd_HE_M203";
count = 2;
};
class _xx_1Rnd_SmokeRed_M203
{
magazine = "1Rnd_SmokeRed_M203";
count = 1;
};
};
};
class Helicopter: Air
{
transportMaxBackpacks = 1;
class Mi17_base: Helicopter
{
transportMaxBackpacks = 10;
class MH60S: UH60_Base
{
transportMaxBackpacks = 10;
class ReammoBox: Strategic
{
transportMaxBackpacks = 1;
====== Analysis of bis backpacks ======
Analysis of bis backpacks.
**Configs**
USBasicBag:\\
Empty and in fact cant even carry weapons/magazines for some reason?\\
transportMaxMagazines = 0;\\
transportMaxWeapons = 0;\\
US_Bag.p3d
Tripod_Bag:\\
Empty and assembleInfo is empty too. transport w/m 0/0.\\
StaticY.p3d
M2StaticMG_US_Bag_EP1:\\
Assembly stuff for M2 static MG.\\
Same for dshkm, kord, mk19, ags, m252, 2b14_82mm, Metis, tow, SPG9
US_UAV_Pack_EP1:\\
Empty and cant carry weapons/magazines.\\
backpack_us_AUV.p3d
US_Assault_Pack_EP1:\\
Empty. transport w/m 0/8.\\
backpack_us_assault.p3d
US_Assault_Pack_Ammo_EP1: US_Assault_Pack_EP1\\
Protected (why?). few magazines, grenade and smokeshells.
US_Assault_Pack_AmmoSAW_EP1: US_Assault_Pack_EP1\\
SAW mg magazines, handgredandes.
US_Assault_Pack_AT_EP1: US_Assault_Pack_EP1\\
MAAWS rockets.
US_Assault_Pack_Explosives_EP1: US_Assault_Pack_EP1\\
2 mines and pipebombs.
US_Patrol_Pack_EP1:\\
Empty. transport w/m 0/8.\\
backpack_us_assault_Coyote.p3d
US_Patrol_Pack_Ammo_EP1: US_Patrol_Pack_EP1\\
Protected. few magazines and rifle grenades.
US_Patrol_Pack_Specops_EP1: US_Patrol_Pack_EP1\\
Protected. few magazines, grenades and smokeshells.
US_Backpack_EP1:\\
Empty. transport w/m 1/12.\\
backpack_us.p3d
US_Backpack_AmmoMG_EP1: US_Backpack_EP1\\
M240 mg magazines, handgrenades.
US_Backpack_AT_EP1: US_Backpack_EP1\\
Two javelin missiles.
US_Backpack_Specops_EP1: US_Backpack_EP1\\
Protected. Few rifle grenades/smokes, pipebombs, handgrenades, smokeshells, laserbatteries and ir strobe.
DE_Backpack_Specops_EP1:\\
Protected. Few magazines, pipebombs, laserbatteries and ir strobe. transport w/m 1/14.
CZ_Backpack_EP1:\\
Empty. transport w/m 1/14.\\
backpack_acr.p3d
CZ_Backpack_Ammo_EP1: CZ_Backpack_EP1\\
Protected. Few magazines, pipebomb, handgrenades and smokeshells.
CZ_Backpack_Specops_EP1: CZ_Backpack_EP1\\
Protected. Few magazines, laserbatteries, pipebombs, hangrenade and ir strobe.
CZ_Backpack_AmmoMG_EP1: CZ_Backpack_EP1\\
Protected. M240 mg magazines and handgrenades.
CZ_VestPouch_EP1:\\
Empty. transport w/m 0/6.\\
backpack_acr_small.p3d
CZ_VestPouch_Sa58_EP1: CZ_VestPouch_EP1\\
Protected. Few magazines and smokeshells.
CZ_VestPouch_M4_EP1: CZ_VestPouch_EP1\\
Protected. Few magazines and smokeshells.
TK_RPG_Backpack_EP1:\\
Bag with RPG7 rockets. transport w/m 0/8.
backpack_rpg.p3d
TK_ALICE_Pack_EP1:\\
Empty. transport w/m 1/12.\\
backpack_tk_alice.p3d
TK_ALICE_Pack_Explosives_EP1: TK_ALICE_Pack_EP1\\
Protected. Mines and pipebombs.
TK_ALICE_Pack_AmmoMG_EP1: TK_ALICE_Pack_EP1\\
Protected. PK MG magazines and handgrenades.
TKA_ALICE_Pack_Ammo_EP1: TK_ALICE_Pack_EP1\\
Protected. Few magazines, rifle grenades and smokeshells.
TKG_ALICE_Pack_AmmoAK47_EP1: TK_ALICE_Pack_EP1\\
Protected. Few magazines, handgrenades and smokeshells.
TKG_ALICE_Pack_AmmoAK74_EP1: TK_ALICE_Pack_EP1\\
Protected. Few magazines, rifle grenades, handgrenades and smokeshells.
TK_Assault_Pack_EP1:\\
Empty. transport w/m 0/8.\\
backpack_civil_assault.p3d
TK_Assault_Pack_RPK_EP1: TK_Assault_Pack_EP1\\
Protected. RPK MG magazines and handgrenades.
TKA_Assault_Pack_Ammo_EP1: TK_Assault_Pack_EP1\\
Protected. Few magazines, rifle grenades and handgrenades.
**Models**
backpack_acr.p3d
backpack_acr_small.p3d
backpack_civil_assault.p3d
backpack_rpg.p3d
backpack_tk_alice.p3d
backpack_us.p3d
1-5 res LODs.
shadowvolume 0 and 1000.
geometry
landcontact (point is right in the middle of the pack, soldiers back side so pack will lay nicely to the ground.
view geometry
backpack_us_assault.p3d
backpack_us_assault_Coyote.p3d
backpack_us_AUV.p3d
backpack_us_medical.p3d
US_Bag.p3d
1-5 res LODs.
view pilot (basically same as 1.0 res LOD).
shadowvolume 0 and 1000.
geometry
landcontact (point is right in the middle of the pack, soldiers back side so pack will lay nicely to the ground.
view geometry
StaticX.p3d
1-4 res LODs.
view pilot (basically same as 1.0 res LOD).
shadowvolume 0 and 1000.
geometry
landcontact (point is right in the middle of the pack, soldiers back side so pack will lay nicely to the ground.
view geometry
StaticY.p3d
1-4 res LODs.
shadowvolume 0 and 1000.
geometry
landcontact (point is right in the middle of the pack, soldiers back side so pack will lay nicely to the ground.
view geometry