====== 3D Modeling in ArmA 2 ====== [[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]] ArmA 2 modeling. 3D model file extension is P3D. ====== bis Sample Models ====== bis has released sample model(s), it a soldier model + skeleton. Check out details [[arma2:modeling:bismodels|here]]. If you want to make sample models from any of the bis models, or any other user created models, follow our [[arma2:modeling:create-sample-models|create ArmA 2 P3D sample models]] tutorial. See also [[arma2:modeling:howto-open-arma2-files|HOWTO Open ArmA 2 P3D Files]]. ====== Geometry ====== You can read still valid information about geometry from [[ofp:modeling:geometry_lod|OFP: Modeling: Geometry LOD]] page. ====== Max poly count ====== [[arma2:modeling:max_poly_count|Max poly count]] ====== Max Model Geometry size ====== What is the maximum dimensions size of a model you can create before your geometry doesn't work anymore? Check [[arma2:modeling:max_model_size|Max model size]]. ====== ArmA soldier to ArmA 2 ====== [[arma2:modeling:arma_soldier_to_arma2|ArmA soldier in-game for ArmA 2]] ====== Head Proxy ====== How to swap into new [[arma2:modeling:head_proxy|Head proxy]] for your character models. ====== Wreck model ====== Check out info about how to create [[arma2:modeling:wreck|wreck]] model to vehicles. ====== Old style material flags used error ====== If you get "old style material flags used" error, check [[arma2:modeling:old_material_used_error|old material used error]] page on how to fix it. ====== Damaged wheels ====== How to create wheel damage to your vehicle, read [[arma2:modeling:damaged_wheels|damaged wheels]] page. ====== Modeling a Tree ====== [[arma2:modeling:modeling_tree|Tutorial: modeling a tree]] by Mikebart ====== 2nd UV set error ====== [[arma2:modeling:2nd_uvset_error|2nd UV set error]] explained. ====== Keyframe Error ====== [[arma2:modeling:keyframe-error|Keyframe error]] and how to fix it. ====== Animation Tutorials ====== How to make [[arma2:modeling:user_animation|User Animations]]. How to animate character hands for individual weapons, [[arma2:modeling:weapon-animation-tutorial|Weapon Animation Tutorial]]. ====== Shock Absorbers ====== Vehicle [[arma2:modeling:shock_absorbers|Shock Absorbers]]. ====== Weighting Tutorial ====== [[arma2:modeling:weighting_tutorial|Weighting tutorial]] by STALKERGB. Youtube video tutorials: [[http://www.youtube.com/watch?v=-T_uo4Xz-WI|Rigging + Weighting in O2 part 1]] and [[http://www.youtube.com/watch?v=b2tL1FlCe4Q|Rigging + Weighting in O2 part 2]] ====== Lighting Shading ====== [[arma2:modeling:lighting_shading|Lighting shading]]. ====== Backpack Tutorials ====== Check [[arma2:modeling:backpack|Backpack]] for how to make custom backpack by STALKERGB. Read [[arma2:modeling:backpack_bis|backpack bis originals]] and [[arma2:modeling:backpack_tutorial|backpack tutorial]] by PMC. ====== Aircraft Cockpits ====== Aircraft [[arma2:modeling:cockpits|cockpits]] and how they are aligned to the rest of the model. ====== Aircraft Proxy Weapons ====== Aircraft [[arma2:modeling:proxy_weapons|Proxy weapons]] explained. ====== Road MLOD Setup ====== How are ArmA 2 road models setup [[arma2:modeling:road-mlod-setup|Road MLOD setup]]. ====== ArmA 2 Missile Model ====== ArmA 2 Missile Model setup [[arma2:modeling:missile-model-setup|Missile model setup]].