====== ArmA 2 How To Display Texture During Mission ====== [[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]] Create a file called description.ext in your mission folder. Copy the following code over: class RscTitiles { class TAG_bloodScreen { idd = -1; duration = 10; //Displayed for 10 seconds class Controls { class Splatter1 { type = 0; //CT_STATIC style = 0x800; //ST_KEEP_ASPECT_RATIO x = "safeZoneX + 0.1"; y = "safeZoneY + 0.1"; w = 0.2; h = 0.2; text = "splatter1.paa"; //File name colorText[] = {1,1,1,0.8}; //Last number is alpha }; class Splatter2 : Splatter1 //Inherit values from Splatter1 { x = 0.5; y = 0.5; text = "splatter2.paa"; }; }; }; }; Note that any time you edit description.ext you have to re-load the mission. Now, to display the resource just use the following somewhere in your script: cutRsc ["TAG_bloodScreen", "PLAIN", 0];