====== ArmA 2 High Command ====== [[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]] **High Command (HC)** Initialization Paths Editor: Units (F1) > Game Logic > Modules > High Command - Commander\\ Units (F1) > Game Logic > Modules > High Command - Subordinate Data: ca\modules\hc Startup For every new commander, place "High Command - Commander" game logic on map and synchronize it (F5) with the commander. * If you won't add any subordinates, all units on commander's side will be automatically added under his command. * If you create at least one subordinate ("High Command - Subordinate" game logic) and link it to Commander logic, automatic assigning will be turned off and all groups linked to Subordinate logic will be added instead. * Linking more subordinate logics to Commander logic will add groups to differently colored subgroups. {{ https://pmc.editing.wiki/images/HC_module.jpg }} Every "High Command - Commander" logic is named 'BIS_HC_#', where # is ID starting from 0. Adding group under someones command hcsetgroup [,""]; Optional parameters Set variables to BIS_HC_# with desired values * radios = ; - Radio channels reserved for radio triggered waypoints. Example: BIS_HC_1 setvariable ["radios",[1,2,3,4,5,6,7,8,9,0]];\\ Default value: [] - no channel reserved