====== ArmA 2 Editor Modules ====== [[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]] Editor Modules are the GameLogic driven mission editor script interfaces which allow you to run all kinds of nice new scripting from default ArmA 2 bis setup. [[arma2:editor_modules:artillery|Artillery Module]]. [[arma2:editor_modules:artillery_examples|Artillery examples]] for magazines and quick firing script. [[arma2:editor_modules:acm|Ambient Combat Module]] spawns enemy and friendly patrols around you. [[arma2:editor_modules:alice|Alice Module]] (Ambient Life In Civilian Environment) explained. [[arma2:editor_modules:silvie|Silvie Module]] (System for Including Land Vehicles Into Environment) explained. [[arma2:editor_modules:high_command|High Command Module]] explained. [[arma2:editor_modules:som|SOM]] Secondary Operations Module, random mission generator. [[arma2:editor_modules:locations|Locations]] explained. [[arma2:editor_modules:coin|CoIn]] Construction Interface explained. [[arma2:editor_modules:function|Function Library]] Function library. [[arma2:editor_modules:garbage_collector|The Garbage Collector]]. [[arma2:editor_modules:uav|UAV]] Unmanned Aerial Vehicle. [[arma2:editor_modules:surrender|Surrender]], how does it work.