====== ArmA 2 mod.cpp ====== [[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]] ArmA 2 mod.cpp is used to identify your addon / modification. When you put "mod.cpp" file in your addon/mod root directory, it will be read and used to identify your addon. British Armed Forces mod.cpp: name = "Arma 2: British Armed Forces"; // picture = "mod.paa"; optional to use different mod picture, mod.paa is default actionName = "Website"; action = "http://www.arma2.com/BAF"; //only websites are currently possible here **name** Is the long name of your addon which is written in the main menu and in the Expansions menu. **picture** By default "mod.paa" image is read to show picture of your addon, you can use path + file name for this image or leave it commented out in which case "mod.paa" file is read. **actionName** Is the name string written into the button in Expansions menu when user is viewing your addon. It could/should have your groups name abbreviation for example. **action** Is a http website link to where you want users to be connected when they click the button in Expansions menu.