====== ArmA 2 Configs In general ====== [[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]] **Configs in general** Basic Config File **Syntax** no two same class names in one file. no two same attributes in one class. class name { attribute = value; }; the attribute array class name{ attribute = value; attributeArray[] = {value1,value2,value3}; }; **Inheritance** powerful tool, less typing, easier to maintain adding attributes class parentClass; class childClass : parentClass { additionalAttribute = value; }; overwriting values from parent class class parentClass { parentAttribute = value; }; class childClass : parentClass { parentAttribute = newValue; }; **Commenting** Line Comment // This is a comment notCommentedAttribute = notCommentedValue; // commented // commentedAttribute = commentedValue Block Comment /* This is a comment block and it works over multiple lines until its over */ notCommentedAttribute = /* commentedValue */ notCommentedValue; **Formatting** You should always use C++ indentation so your code looks nice, use 8 character TABs on new classes and so on. **Preprocessor Commands** define Syntax: #define variableName value Usage: #define BASE_COLOR {0,0,0,0}; class button { backgroundColor = BASE_COLOR; }; include Syntax: #include "path\to\file.hpp"; **Example Config** class cfgPatches { class PBONAME { requiredVersion = 1.0; // requires ArmA2 version 1.0 }; }; class cfgVehicles { class SoldierWB; // a basic soldier class in ArmA class someNewSoldier : SoldierWB { displayName = "Rambo"; }; };