====== ArmA 2 Config Basics ====== [[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]] This page should help you understand the //basic function// of configs. ====== cfgPatches ====== This is where you setup your addon name and some small stuff like requiredaddons etc. ====== cfgAmmo ====== These are the ammo projectiles that are fired from weapon, these are doing the damage on anything they hit. Ammo can be bullets, rockets, bombs, etc. ====== cfgMagazines ====== Magazines are the items that hold the ammo, ie cfgAmmo entries. For example your usual M16 magazine says it hold 30x the 5.56mm ammo. ====== cfgWeapons ====== Weapons are the actual weapons that fire the ammo, which is stored in the magazines. Weapons can be held by Man class units, vehicles or static weapons. ====== cfgVehicles ====== Vehicles are pretty much everything that can be "played". The most common cfgVehicle item is a Man class soldier. Then there is vehicles, static weapons and objects which mostly are placed into mission editor, like bunker or a tree etc. ====== cfgWorlds ====== These are the terrains, everything about how terrain is setup in the pbo, its name and grid coordinates, name labels etc come from this config. ====== cfgRecoils ====== Recoils are for the man class weapons, they are linked to the cfgAmmo. When you fire a ammo, the cfgWeapons config is checked of the weapons recoils, which are setup here.