====== ArmA 1 Reflective Glass Tutorial ====== [[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] **ArmA 1** aka Armed Assault (ArmA) **Reflective Glass Tutorial** by Obmar Virtual Reflective Glass. I have put together a basic folder to be used with this tutorial. Please download RefGlasTut_glass.rar from bottom of this page and unpack to your models working folder in [[arma:tools:oxygen2|O2]]. Folder contains 6 files glass_ca.paa\\ glass_ca.tga (targa copy for editing purposes)\\ reflect_co.paa\\ reflect_co.tga (targa copy for editing purposes)\\ reflective_glass.rvmat (material file)\\ glass-pass2.rvmat (material file)\\ These files can be used as a basis to apply reflective glass effects to all your models. ====== Step 1 ====== Open the model you want to apply the reflective glass to in the o2. {{ https://pmc.editing.wiki/images/RefGlasTut_glass1.jpg }} ====== Step 2 ====== Apply the glass texture to the polygons you want to be glass or transparent, you can use the texture I have made (glass_ca.paa) or any other glass texture you want to use for your model. HINT: I normally separate my mesh with the polygons I want to use as glass and give it a name in the "Named Selection" eg -glass. It is easier to work with when I apply the glass texture to the selection. {{ https://pmc.editing.wiki/images/RefGlasTut_glass2.jpg }} Now the texture is applied and the selection is transparent but does not look like glass yet. ====== Step 3 ====== Go to the folder where you unpacked the glass.rar file and open the reflective_glass.rvmat file with the Material Editor or by double clicking on the file. A Material Editor screen will pop up as seen in the image bellow. {{ https://pmc.editing.wiki/images/RefGlasTut_glass3.jpg }} NOTE: if you opened the file in the Material Editor by double-clicking on it you have to press File/Open and open the file in the editor again otherwise you cannot edit it. Don't know why it does that but seems to be a glitch with the software. Scroll down to the bottom of the material editor and only change the following entries. a: is the specular power you want for you glass. HINT: the lower the value the more reflective the glass becomes, play around with the setting using the slider to suit your requirements. NOTE: do not change the stage config no 1 as this is the standard FresnelGlass setting used by the ArmA graphics engine. b: Stage 2 is for a texture that will give your glass a reflective aspect of the environment around you. I have used the standard BIS one as bellow but you could actually make one to suit your environment. {{ https://pmc.editing.wiki/images/RefGlasTut_glass3b.jpg }} This is also a good way to apply reflection to your models rear view mirrors. Just change the UV texture from the glass one to a non transparent mirror type texture. Click in the Source Name field and select the reflect_co.paa file from where you placed it in your model's work file. c: This is the link to a material file (glass-pass2.rvmat) with an alpha pass. You can look at that file but do not change anything as that is a standard setting. Click Browse and select the glass-pass2.rvmat file from where you placed it in your model's work file. Save the file and close the material editor. ====== Step 4 ====== Open your model in o2 and select the glass named selection or the selection you want to apply the reflective glass material file to. {{ https://pmc.editing.wiki/images/RefGlasTut_glass4.jpg }} d: Click on the yellow folder on the right of the material field and select the reflective_glass.rvmat file from where you placed it in your model's work file. Press Apply and then OK. ====== Step 5 ====== View the model with buldozer and there you have it lovely virtual reflective glass. {{ https://pmc.editing.wiki/images/RefGlasTut_glass5.jpg }} You can play around with the Specular Power settings as in step a: above to get more or less reflection off your glass. Hope this tutorial helps and gives a little understanding of how the ArmA material files are applied. ====== Download ====== RefGlasTut_glass.rar from OFP-ArmA.Tutorial.Include.Files.2024-03-19/ Torrent Magnet: magnet:?xt=urn:btih:3f74bfb31d795d124ff0a3b2d5c98c7b7c7da3c6&xt=urn:btmh:1220322d34f3fe96c02e4baa798c17198f84aa1bd98e544214e18ce4ab9d4f39457c&dn=OFP-ArmA.Tutorial.Include.Files.2024-03-19&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a6969%2fannounce