====== ArmA 1 Visitor 3 Terrain Erosion ====== [[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] **ArmA 1** aka Armed Assault (ArmA) **Visitor 3 Terrain Erosion feature** This feature can be found from the terrain matrices menu, you need to choose area of terrain cells to work on (usually all with CTRL-A). Please note that Visitor 3 is very slow to compute on large terrains, so please give it good time as it runs if your terrain is large. ====== Functions ====== **nGens**: 0-128. Since the ofp map square is 128x128m wide (wasn't it), I presume this is how many smaller plains you fit into it in terrain detail levels... in buldozer the squares show up as rough 50x50, it's totally different in game. //as you see this was quite OFP comment.// **WashCoef**: 0-1. The first eroding factor. I use very minimal values, and this has 0.006. Don't know what exactly this does. **SedimCoef**: 50-300. This factor does very little AFAIK (with settings I use). I can even use 300 and I don't see any difference. **SedimBase**: 0-1. Perhaps the most important factor. This determines the hardness of the surface. I use 1 to achieve minimal height alteration. **SedimEff**: 0-1. Almost same as above AFAIK. I use 0.9 **InitRain**: 0-1. The most eroding factor with the last one. I use 0.006 to achieve very round shapes together with the before mentioned settings. **SteadyRain**: 0-1. Hard to tell the difference between this and the above rain. Might be even harder eroding. I use 0.001. ====== Findings ====== **sedimbase** and **sedimeff** is how smooth erosion is, 1 is smooth, 0 is very rough. VTE terrain erosion (Vietnam 25km, no slowdowns in old OFP version). ^ Function ^ Value used ^ | nGens | 64 | | WashCoef | 0.006 | | SedimCoef | 150 | | SedimBase | 1 | | SedimEff | 0.9 | | InitRain | 0.4 | | SteadyRain | 0.4 | This following was tested on 51km afghanistan terrain, here is the results. Use the other values from the above table, these are the changes and results: ^ SedimBase ^ SedimEff ^ Results ^ | 0.5 | 0.5 | too heavy jigs and jags, perhaps for pure aircraft map | | 0.7 | 0.7 | still very very rough | | 0.8 | 0.8 | hmm pretty ok still, quite waves from mountains down | | 0.9 | 0.6 | still too bad :) | | 1 | 0.6 | pretty hardcore | | 1 | 0.9 | ok I guess |