====== ArmA 1 Visitor 3 Terrain 101 ====== [[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] **ArmA 1** aka Armed Assault (ArmA) Here's how I would start: - Create a high-resolution composite image sat map of the area from Google Earth, making sure 1 pixel = 1 meter. - Create a heightmap from DEM to match the sat map. Do some erosion and the like. - Create basic mask file and ground textures. - Import into Visitor and create a .PEW file. - Clean up the coastline - always a problem getting that neat. - Using the sat map, create a background image for street and building placement reference. - Do roads. - Do buildings and other objects. - Create new sat map for in-game using heavily edited original Google Earth image as a starting point. - Refine mask file. Creating the hi-res sat map from Google Earth is the initial time eater. Use Google Earth Image Downloader which automated the process, few such utilities are available.