====== ArmA 1 Greyscale PNG Image ====== [[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] **ArmA 1** aka Armed Assault (ArmA) You can import terrain elevations to Visitor 3 by using grey scale PNG image. Use a 16-bit PNG at 4096x4096 for a 4096x4096 terrain grid size (Make sure the PNG is a power of 2 ie... 128, 256, 512, 1024, 2048, 4096...). The image started of in Photoshop as a grey-scale 8-bit PNG, then imported into [[:tools:wilbur|Wilbur]] (as Surface PNG file) and saved as 16-bit in P:\ drive. Then make the .pbl file in the P:\ drive in same folder as PNG: Check the Terrain.pbl file: class cfg { PNGfilename = "Terrain.png"; <-- Make sure this is same name as png file squareSize = 10; <-- Make sure same size as "Terrain cell size" in Visitor originX = 0; originY = 0; minHeight = 0; <-- Adjust as needs maxHeight = 400; <-- Adjust as needs }; Then import into Visitor.