====== ArmA 1 Quick UV Unwrap Tutorial ====== [[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] **ArmA 1** aka Armed Assault (ArmA) See also [[uv_unwrap_tutorial2|ArmA 1 UV Unwrap Tutorial 2]]. O2PE includes an unwrap function (Surfaces -> Unwrap Structure ...) which should work pretty good an simple structures. I use it this way: * Select the structure you want to unwrap and change to top view * Open a UV-editor * Select "Unwrap Structure ..." function and reselect you complete structure * In the UV-editor select "planar mapping" (tab-key) and select copy afterwards * In the O2 window select undo to undo the "Unwrap Structure ..." * In the UV-Editor select paste to regain the UV-mapping Now you should have your structure more or less correct UV-mapped, you only need to move the UV-maps, so they do not overlap. On more complex structures, use professional modeling software which has good UV tools.