====== ArmA 1 Trigger Animation ====== [[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] **ArmA 1** aka Armed Assault (ArmA) To create working trigger animation you have to make a selection for all the Resolution LODs for the trigger, called "trigger". Then in Memory LOD you add single point and its selection name will be "trigger_axis". In the model.cfg you need to define the weapon, lets call it VTE_ak47, like this: class CfgModels { class VTE_ak47: VTE_Weapon { class Animations { class trigger { type = "rotationZ"; source = "reload"; selection = "trigger"; axis = "trigger_axis"; minValue = 0; maxValue = 3; angle0 = 0; angle1 = -3; };