====== ArmA 1 Lights ====== [[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] **ArmA 1** aka Armed Assault (ArmA) What determines the Lights in a Vehicle in a addon config. Is it the texture, or is it embedded in the model? Armored_Sheep (bis dev): There are several Lights possible:\\ 1) reflectors - those shine with visible cone volume. They are defined in config (class Reflectors) as described above + memory LOD points in named selections\\ 2) marker lights - usually colored spotlights that can also blink, also defined in config (class MarkerLights)\\ 3) faces with textures that have shining material - those are animated using hiding their selection. This should be defined in model.cfg