====== ArmA 1 Destroyed Building ====== [[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] **ArmA 1** aka Armed Assault (ArmA) How to create a destroyed building and its animation. **Armored_Sheep** (BIS Dev): Instead of modeling RUINS you can also use RTM animation of the object. Each part of model has a named selection and keyframe animation of this "bone" is stored in RTM. See radiotower or bridges config defines for more. **Linker_Split**: It occurs when you want to animate a simple face (a quad or a triangle). just make it solid and the problem will be over-passed. **How to build a RTM animation?** Name parts of your model... in O2PE you turn on the Window -> Animations tool window. Insert 'keyframes' at each keyframe you move your named selections using the various tools in O2PE. **How to open RTM files?** Open .RTM's with O2PE... by right-clicking in the Animations tool window and selecting from matrices... navigate to an appropriate .rtm for that particular model. ====== Notes ====== As you can see this page is very much work in progress and we need a proper tutorial for the subject. But this is a good start, to give some basic info. Linker_Split's [[https://www.pmctactical.org/forum/viewtopic.php?t=21320|PMC Tactical Forum topic]] about this.