====== ArmA 1 Save File Format ====== [[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] **ArmA 1** aka Armed Assault (ArmA) ====== Introduction ====== Armed Assault save files are stored in the same format as binarized config files http://community.bistudio.com/wiki/raP_File_Format_-_Elite, and can be viewed and unpacked with the same tools. ===== Classes ===== A save file may contain the following main classes: ===== Radio ===== ===== Landscape ===== ===== Map ===== ===== FastVehicles ===== ===== Animals ===== ===== SlowVehicles ===== ===== OutVehicles ===== ===== SwitchableUnits ===== ===== SensorList ===== ===== Clock ===== ===== GameState ===== ===== Variables ===== A list of global variables. At the current time (1.08) ArmA will crash when restoring a saved game that has more than 240 entries in the variables list. ===== playerOn ===== ===== cameraOn ===== ===== RealPlayer ===== ===== EastCenter ===== ===== WestCenter ===== ===== GuerilaCenter ===== ===== CivilianCenter ===== ===== VehiclesMap ===== ===== Stats ===== ===== Markers ===== ===== VMs =====