====== ArmA 1 CfgAiSkill ====== [[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] **ArmA 1** aka Armed Assault (ArmA) Config entry for AI skills. This defines how AI reacts and fights with other units. If you get these values wrong, you can stop AI basically to do anything. ====== aimingAccuracy ====== aimingAccuracy Array Description: ? aimingAccuracy[] = {0, 0, 1, 1}; ====== aimingShake ====== aimingShake Array Description: ? aimingShake[] = {0, 0, 1, 1}; ====== aimingSpeed ====== aimingSpeed Array Description: ? aimingSpeed[] = {0, 0.5, 1, 1}; ====== courage ====== courage Array Description: ? courage[] = {0, 0, 1, 1}; ====== commanding ====== commanding Array Description: ? commanding[] = {0, 0, 1, 1}; ====== endurance ====== endurance Array Description: ? endurance[] = {0, 0, 1, 1}; ====== general ====== general Array Description: ? general[] = {0, 0, 1, 1}; ====== reloadSpeed ====== reloadSpeed Array Description: ? reloadSpeed[] = {0, 0, 1, 1}; ====== spotDistance ====== spotDistance Array Description: Defines the AI's probability of spotting targets within their visual range. Values: {low_skill_value, low_skill_spotting_probability, high_skill_value, high_skill_spotting_probability} Details: AI with a skill value at or lower than low_skill_value will have a low_skill_spotting_probability chance of spotting a target. AI with a skill value at or above high_skill_value will have a high_skill_spotting_probability chance of spotting a target. spotDistance[] = {0, 0.2, 1, 0.4}; ====== spotTime ====== spotTime Array Description: ? spotTime[] = {0, 0, 1, 0.7};