====== ArmA 1 CfgAiSkill ======
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**ArmA 1** aka Armed Assault (ArmA)
Config entry for AI skills. This defines how AI reacts and fights with other units. If you get these values wrong, you can stop AI basically to do anything.
====== aimingAccuracy ======
aimingAccuracy
Array
Description: ?
aimingAccuracy[] = {0, 0, 1, 1};
====== aimingShake ======
aimingShake
Array
Description: ?
aimingShake[] = {0, 0, 1, 1};
====== aimingSpeed ======
aimingSpeed
Array
Description: ?
aimingSpeed[] = {0, 0.5, 1, 1};
====== courage ======
courage
Array
Description: ?
courage[] = {0, 0, 1, 1};
====== commanding ======
commanding
Array
Description: ?
commanding[] = {0, 0, 1, 1};
====== endurance ======
endurance
Array
Description: ?
endurance[] = {0, 0, 1, 1};
====== general ======
general
Array
Description: ?
general[] = {0, 0, 1, 1};
====== reloadSpeed ======
reloadSpeed
Array
Description: ?
reloadSpeed[] = {0, 0, 1, 1};
====== spotDistance ======
spotDistance
Array
Description: Defines the AI's probability of spotting targets within their visual range.
Values: {low_skill_value, low_skill_spotting_probability, high_skill_value, high_skill_spotting_probability}
Details: AI with a skill value at or lower than low_skill_value will have a low_skill_spotting_probability chance of spotting a target. AI with a skill value at or above high_skill_value will have a high_skill_spotting_probability chance of spotting a target.
spotDistance[] = {0, 0.2, 1, 0.4};
====== spotTime ======
spotTime
Array
Description: ?
spotTime[] = {0, 0, 1, 0.7};