====== ArmA 1 ArmA.RPT File ====== [[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] **ArmA 1** aka Armed Assault (ArmA) ArmA.RPT file is the debug report file created by the game engine when its running. Sometimes if you have a lot of errors in addons, terrains or missions this file gets excessively large (several megabytes in fact). However it is a valuable tool for editing as it reports errors in so much detail. Your arma.rpt file is located in the root directory where the Users/ directory is located. How to configure users directory, please refer to [[arma:startup_parameters#modifications|-profiles]] parameter. ====== Errors, Cause and Fix ====== w:\c\Poseidon\lib\roads.cpp(51) : Road object not present\\ Cause: (something to do with usermade island ca\roads\ces* roads) ?\\ Fix: ? Tree at 85096.398, 5950.000 out of grid (z-axis) - 0.000 rounded to 2\\ Cause: ?\\ Fix: ? Are these below two the same error or completely different ones? Object id 9f674957 (343) not found in slot 233,251\\ w:\c\Poseidon\lib\landSave.cpp(1692) : Link cannot be resolved\\ Cause: ?\\ Fix: ? Warning Message: Cannot open object \.p3d\\ Cause: object not found in addons dirs.\\ Fix: remove object or add the addon. Warning Message: Cannot load texture \.ext\\ Cause: Texture not found?\\ Fix: Add the missing texture. w:\c\Poseidon\lib\pactext.cpp(1823) : Obsolette P8 format\\ Obsolete palette format texture\\ Cause: ?\\ Fix: ? Warnings in \.p3d:3\\ Point 92: Invalid point flags ffffcc00.\\ Cause: ?\\ Fix: ? Warnings in \.p3d:9\\ Key frame animation, no 'keyframe' property\\ Cause: ?\\ Fix: ? Warnings in \.p3d:1\\ Face 211, point 207, face points 206,207,209 - invalid normal 1.#QNAN,1.#QNAN,1.#QNAN\\ Cause: ?\\ Fix: ? In Vehicle: \.p3d missing gunner get in direction point\\ In Vehicle: \.p3d missing driver get in direction point\\ Cause: point missing in Memory LOD.\\ Fix: add gunner/driver/etc memory point in the Memory LOD. Error: bin\config.bin/CfgVehicles//Turrets/MainTurret/Turrets/CommanderOptics/: Turret gun obsGun not found while initializing the model \.p3d\\ Cause: ?\\ Fix: ? \.p3d:30: Bad proxy object definition proxy:\\ Cause: ?\\ Fix: ? Warning Message: No entry 'bin\config.bin/CfgModels/Default.sections'.\\ Warning Message: Size: '/' not an array\\ Cause: ?\\ Fix: ? Warning Message: No entry 'bin\config.bin/CfgModels/Default.sectionsInherit'.\\ Warning Message: '/' is not a value\\ Cause: ?\\ Fix: ? Warning: \.p3d:0 Face 1500, point 1495, face points 1495,1496,1494 - very small normal 0,0,0\\ Cause: ?\\ Fix: ? No shape object 2: tested for aiming position\\ Cause: ?\\ Fix: ? \.p3d: house, config class missing\\ Cause: This message means you are using some object (most likely in your world, or it may be a proxy on another object) which is marked as "vehicle" by the property, but does not have a corresponding config.\\ Fix: Create a class Land_Some for a some.p3d, or remove the "class" property if your object does not need any configuration. Warning: Pixel shader Detail not supported for roads.\\ Cause: ?\\ Fix: ? w:\c\Poseidon\lib\AI\operMap.cpp(2131) : Cannot search path - no algorithm\\ Cause: ?\\ Fix: ? No point in selection zamerny.\\ Cause: ?\\ Fix: ? Conflicting addon in '\', previous definition in '\'\\ Cause: Two addons use the same classname.\\ Fix: Use individual classnames. w:\c\Poseidon\lib\shots.cpp(45) : No shape\\ Cannot load sound 'sound\soundfly1.wss'\\ Cause: ?\\ Fix: ? Warning: \.p3d:0 Error while trying to generate ST for points: 5823, 5765, 5792\\ Cause: ?\\ Fix: ? Missing axis in model \.p3d:0, sel trigger, axis trigger_axis\\ Cause: ?\\ Fix: ? Warnings in \.p3d:0\\ Warning Message: Bad file format ().\\ Cause: ?\\ Fix: ? Degenerate face - 0 vertices\\ Cause: ?\\ Fix: ? Warning: \.p3d: Degenerated triangle found on source triangles (136,139,138)\\ Cause: ?\\ Fix: ? Warning: Degenerated faces found in model \.p3d:10000\\ Cause: ?\\ Fix: ? Error: Bad entry count in bin\config.bin/CfgSkeletons// skeleton\\ Cause: ?\\ Fix: ? Strange convex component \.p3d in component01:geometry\\ Cause: ?\\ Fix: ? w:\c\Poseidon\lib\Shape\material.cpp(1683) : Unknown terrain pixel shader during conversion to grass\\ w:\c\Poseidon\lib\landscape.cpp(965) : Unknown terrain material\\ Cause: one possible cause is wrong path/texture in .rvmat file.\\ Fix: fix the path/texture. Warnings in \.p3d:0\\ Warning Message: Error loading tag\\ Cause: ?\\ Fix: ? Invalid named selection map\\ Invalid named selection class\\ Invalid named selection dammage\\ Invalid named selection canocclude\\ Invalid named selection (its just empty, no name at all).\\ Cause: ?\\ Fix: ? \.p3d - Not all levels have On Surface set\\ Cause: On Surface set is not selected on some of the LODs.\\ Fix: Check all LODs carefully for this setting. SW animation used for \.p3d - Not all levels have Keep Height set\\ Cause: Keep Height is not selected on some of the LODs.\\ Fix: Check all LODs carefully for this setting. In Vehicle: \.p3d missing driver get in direction point\\ Cause: no driver get in point at Memory LOD.\\ Fix: add point to the Memory LOD. Warning: UV coordinate on point 256 is too big UV(153.364182, 0.999795) - the UV compression may produce inaccurate results\\ Cause: ?\\ Fix: ? Unrecognized texture type ': '' \\ Cause: ?\\ Fix: ? Warning: Object is animated, but no skeleton is defined\\ Cause: ?\\ Fix: ? Error: \.p3d: Shadow polygon doesn't have 3 vertices - it has not been considered.\\ Cause: ?\\ Fix: ? Error: w:\c\Poseidon\lib\d3d9\engdd9.cpp(11570) : Unknown type of vertex shader\\ Cause: ?\\ Fix: ? Error: Empty word in sentence 'xmit'\\ Cause: This will happen if you have an AI controlled M1Abrams on the map (at map start).\\ Fix: heh. Error: Warning Message: 'value/' is not a class ('oid' accessed)\\ Cause: ?\\ Fix: ? Error: Missing 'stats' in campaign campaigns\ra\\ Cause: ?\\ Fix: ? Error: Wrong vertex mapping for person collision geometry found in \.p3d. Selection not found\\ Cause: ?\\ Fix: ? Error: Wrong geometry convex component mapping for person collision geometry found in \.p3d. Convex component number . not found\\ Cause: ?\\ Fix: ? Error: Addon (entry ) not found in the list of active addons.\\ Cause: ?\\ Fix: ? Error: w:\c\Poseidon\lib\d3d9\engdd9.cpp(2989) : 2nd UV set needed, but not defined\\ Cause: ?\\ Fix: ? Error: w:\c\Poseidon\lib\soldierOld.cpp(7398) : Face\\ Cause: ?\\ Fix: ? Error: Empty word in sentence 'allGroup' 'moveTo' 'that' 'at' 'at12' 'xmit'\\ Cause: ?\\ Fix: ? Error: w:\c\Poseidon\lib\visibility.cpp(294) : BUG: Adding in-vehicle target.\\ Cause: ?\\ Fix: ? Error: w:\c\El\ParamFile\paramFile.cpp(2858) : No owner\\ Cause: ?\\ Fix: ? Error: Bad lock radius 58.4023\\ Cause: ?\\ Fix: ? Error: Too detailed shadow lod in \.p3d (0:1.000000 : 5570) - shadows disabled\\ Cause: Most likely shadowVolume AND LodNoShadow=1 settings missing.\\ Fix: Add shadowVolume and/or proper LodNoShadow setting. Error: Model \.p3d cannot be used as a sprite - it has not just one LOD level\\ Cause: ?\\ Fix: ? LODShape::Preload: shape '\.p3d' not found\\ Cause: ?\\ Fix: ? Warning: \.p3d: Selection needs a section. The shadow volume may not work well.\\ Cause: ?\\ Fix: ? Unknown ammo used.\\ Cause: ?\\ Fix: ? Grid info\\ Cause: class Grid config is broken or missing.\\ Fix: fix it or add it. Error: Clutter ca\plants\clutter_trava_dlouha.p3d uses alpha blending - use renderflag AlphaTest instead\\ Cause: ?\\ Fix: ? 2c50a98# 5166: .p3d is not soldier nor transport.\\ Cause: ?\\ Fix: ? BoneIndex is out of range! In \.rtm\\ Cause: most likely bad model.cfg (?)\\ Fix: ? Error: Bone doesn't exist in some skeleton\\ Cause: most likely bad model.cfg (?)\\ Fix: ? Bone '' not found in \.p3d\\ Cause: most likely bad model.cfg (?)\\ Fix: ? Error: Bad bone name in aimingDefault/\\ Cause: most likely bad model.cfg (?)\\ Fix: ? Error: Accessing undefined vertex bone references\\ Cause: ?\\ Fix: ? Cannot evaluate 'ReadOnlyVerified' - no file\\ Cause: ?\\ Fix: ? Updating base class ->MGunCore, by ca\weapons\config.bin/cfgWeapons/MGun/\\ Cause: ?\\ Fix: ? Error: : Turret body not found while initializing the model \.p3d\\ Cause: ?\\ Fix: ? No geometry and no shape\\ Cause: ?\\ Fix: ? Error: Neither Geometry nor LandContact level is present in model \.p3d\\ Cause: ?\\ Fix: ? : - unknown animation source \\ Cause: ?\\ Fix: ? String not found\\ Cause: entry missing from stringtable.csv file.\\ Fix: Add it. colorByGround no longer supported (used in bin\config.bin/CfgWorlds//clutter//)\\ Cause: ?\\ Fix: ? Error: Bone basement-center doesn't exist in some skeleton\\ Cause: ?\\ Fix: ? Target acqusition slow and inaccurate (may even select friendly)\\ Cause: ?\\ Fix: ? No more slot to add connection at Ag66 (1383.9,12218.0)\\ Cause: Possibly but roads missing from WRP because of bad binarization.\\ Fix: ? Placement slopelandcontact failed on model \.p3d. Too many (9) points in landcontact.\\ Cause: ?\\ Fix: ? Generating ST on the fly is very slow\\ Cause: ?\\ Fix: ? If you have RPT error lines you want to add/ask about, please post to our forum.