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tools:l3dt:decimal-points

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tools:l3dt:decimal-points [2022/06/25 17:15] – created initial page. snakemantools:l3dt:decimal-points [2022/06/25 17:20] (current) – added more info. snakeman
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 While [[:arma3|ArmA 3]] cell sizes with decimal points work fine, you should still try to avoid them. Well try at least a bit, if you have a choice to create a new terrain it absolutely should be without decimal point cell size. Most [[arma3:terrain:grid-cell-size|bis terrains]] use decimal point cell sizes, again as said there is nothing wrong with that but L3DT wise... you get extra work because L3DT cannot do decimal point cell sizes. While [[:arma3|ArmA 3]] cell sizes with decimal points work fine, you should still try to avoid them. Well try at least a bit, if you have a choice to create a new terrain it absolutely should be without decimal point cell size. Most [[arma3:terrain:grid-cell-size|bis terrains]] use decimal point cell sizes, again as said there is nothing wrong with that but L3DT wise... you get extra work because L3DT cannot do decimal point cell sizes.
 +
 +
 +====== Decimal Point Examples ======
 +
 +L3DT cannot generate attribute / texture images using decimal point values in heightmap to image ratio. For example [[https://www.pmctactical.org/arma3/pmc-51km-desert.php|PMC 51km Desert]] is heightmap 4096 and cell size 12.5 meters, which L3DT cannot do, it does 12 and 13 but not the decimal point five.
 +
 +L3DT generated satellite texture/mask sizes.
 +
 +PMC 51km Desert 53248 x 53248 resolution image. Divided by four tiles comes to 13312 x 13312 resolution per tile.
 +
 +51km desert\\
 +heightmap: 4096\\
 +cell 12.5
 +
 +L3DT exports 53,248 res image with setting 13. This is 4x4 tiles 13312 res per tile.
 +
 +[[https://www.vtemod.com/arma3/vte-gao-rung.php|VTE Gao Rung]] is 51.2km terrain, 4096 heightmap 12.5m cell size. Same as PMC 51km Desert above.
 +
 +[[https://www.pmctactical.org/arma3/pmc-rattler.php|PMC Rattler]] and [[https://www.pmctactical.org/arma3/pmc-rugen.php|PMC Rugen]] 28672 x 28672 resolution image. Divided by two tiles comes to 14336 x 14336 resolution per tile.
 +
 +rattler and rugen\\
 +heightmap: 4096\\
 +cell: 6.25
 +
 +Mask AM/HF and Texture TX/HF ratio 7 gives 28672 x 28672 res. This is 2x2 tiles 14336 res per tile.
  
tools/l3dt/decimal-points.1656177335.txt.gz · Last modified: 2022/06/25 17:15 by snakeman

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