PMC websites shut down November 13th 2025 unless web hosting fees are paid. See up to date status from PMC Website Hosting and Domain Registration Fee Status forum topic. Please Support PMC to help keep these websites online.

Enjoyed or found this pages content useful, please Support PMC to help me keep this web page online beyond November 13th 2025 when web hosting fees are due.

User Tools

Site Tools


tools:l3dt:decimal-points

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

tools:l3dt:decimal-points [2022/06/25 17:15] – created initial page. snakemantools:l3dt:decimal-points [2022/06/25 17:20] (current) – added more info. snakeman
Line 8: Line 8:
  
 While [[:arma3|ArmA 3]] cell sizes with decimal points work fine, you should still try to avoid them. Well try at least a bit, if you have a choice to create a new terrain it absolutely should be without decimal point cell size. Most [[arma3:terrain:grid-cell-size|bis terrains]] use decimal point cell sizes, again as said there is nothing wrong with that but L3DT wise... you get extra work because L3DT cannot do decimal point cell sizes. While [[:arma3|ArmA 3]] cell sizes with decimal points work fine, you should still try to avoid them. Well try at least a bit, if you have a choice to create a new terrain it absolutely should be without decimal point cell size. Most [[arma3:terrain:grid-cell-size|bis terrains]] use decimal point cell sizes, again as said there is nothing wrong with that but L3DT wise... you get extra work because L3DT cannot do decimal point cell sizes.
 +
 +
 +====== Decimal Point Examples ======
 +
 +L3DT cannot generate attribute / texture images using decimal point values in heightmap to image ratio. For example [[https://www.pmctactical.org/arma3/pmc-51km-desert.php|PMC 51km Desert]] is heightmap 4096 and cell size 12.5 meters, which L3DT cannot do, it does 12 and 13 but not the decimal point five.
 +
 +L3DT generated satellite texture/mask sizes.
 +
 +PMC 51km Desert 53248 x 53248 resolution image. Divided by four tiles comes to 13312 x 13312 resolution per tile.
 +
 +51km desert\\
 +heightmap: 4096\\
 +cell 12.5
 +
 +L3DT exports 53,248 res image with setting 13. This is 4x4 tiles 13312 res per tile.
 +
 +[[https://www.vtemod.com/arma3/vte-gao-rung.php|VTE Gao Rung]] is 51.2km terrain, 4096 heightmap 12.5m cell size. Same as PMC 51km Desert above.
 +
 +[[https://www.pmctactical.org/arma3/pmc-rattler.php|PMC Rattler]] and [[https://www.pmctactical.org/arma3/pmc-rugen.php|PMC Rugen]] 28672 x 28672 resolution image. Divided by two tiles comes to 14336 x 14336 resolution per tile.
 +
 +rattler and rugen\\
 +heightmap: 4096\\
 +cell: 6.25
 +
 +Mask AM/HF and Texture TX/HF ratio 7 gives 28672 x 28672 res. This is 2x2 tiles 14336 res per tile.
  
tools/l3dt/decimal-points.1656177335.txt.gz · Last modified: 2022/06/25 17:15 by snakeman