ofp:modeling
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ofp:modeling [2009/05/06 17:19] – added p3dm to ofp mlod info. snakeman | ofp:modeling [2024/07/31 15:26] (current) – links added. snakeman | ||
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- | ====== Modeling ====== | + | ====== |
- | Operation Flashpoint has a wide range of vehicles and other models available in-game. However, many fans wanted to expand the OFP experience with different aspects of war and other fun modifications. Bohemia Interactive responded and have created their own modeling tools called [[ofp: | + | [[https:// |
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+ | **Operation Flashpoint | ||
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+ | OFP has a wide range of vehicles and other models available in-game. However, many fans wanted to expand the OFP experience with different aspects of war and other fun modifications. Bohemia Interactive responded and have created their own modeling tools called [[ofp: | ||
If you are looking to learn modeling in OFP then you can view some tutorials and example models on the [[http:// | If you are looking to learn modeling in OFP then you can view some tutorials and example models on the [[http:// | ||
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Model detail in Operation Flashpoint has practically no limits, but for the sake of keeping game-play fluid staying under 5000 polygons is advisable. | Model detail in Operation Flashpoint has practically no limits, but for the sake of keeping game-play fluid staying under 5000 polygons is advisable. | ||
- | No model in OFP can have more then 32,767 faces or vertices. Vertices somewhat correspond to O² points, but there are usually more vertices than points, due to different UV mapping or Normals. | + | No model in OFP can have more then 32,767 faces or vertices. Vertices somewhat correspond to O2 points, but there are usually more vertices than points, due to different UV mapping or Normals. |
Flashpoint uses a " | Flashpoint uses a " | ||
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Note: a texture of 512x1024 has a texture ratio of 2 ( 2x512=1024). If the texture ratio gets above 8, chances are that Operation Flashpoint will have trouble dealing with this texture. This is still under investigation after dedicated servers crashed when using an addon which contained such a texture. | Note: a texture of 512x1024 has a texture ratio of 2 ( 2x512=1024). If the texture ratio gets above 8, chances are that Operation Flashpoint will have trouble dealing with this texture. This is still under investigation after dedicated servers crashed when using an addon which contained such a texture. | ||
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+ | ====== Geometry ====== | ||
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+ | Geometry LOD basic info can be found [[ofp: | ||
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Many tutorials can be found under our [[ofp: | Many tutorials can be found under our [[ofp: | ||
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+ | [[ofp: | ||
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====== Reference Sites ====== | ====== Reference Sites ====== | ||
- | Editing reference sites list [[ofp:modeling: | + | Editing reference sites list [[:reference_sites|here]] |
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====== CfgVehicles Config Reference ====== | ====== CfgVehicles Config Reference ====== | ||
- | The main OFP config stuff, | + | The main OFP config stuff, |
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====== Weapon Proxy ====== | ====== Weapon Proxy ====== | ||
- | Weapon Proxy' | + | Weapon Proxy' |
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Now you can proceed to binarize it with OFP binarize etc. | Now you can proceed to binarize it with OFP binarize etc. | ||
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ofp/modeling.1241630352.txt.gz · Last modified: 2009/05/06 17:19 by snakeman