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ofp:modeling [2009/05/06 17:19] – added p3dm to ofp mlod info. snakemanofp:modeling [2024/07/31 15:26] (current) – links added. snakeman
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-====== Modeling ======+====== OFP 3D Modeling ======
  
-Operation Flashpoint has a wide range of vehicles and other models available in-game. However, many fans wanted to expand the OFP experience with different aspects of war and other fun modifications. Bohemia Interactive responded and have created their own modeling tools called [[ofp:tools:oxygen2|Oxygen Light]] (or O2 for short), and a model previewer called Oxygen Viewer (also referred to as ''Buldozer'').+[[https://www.pmctactical.org/forum/viewforum.php?f=43|OFP Forum]], [[:ofp|OFP Home]], [[ofp:file_formats|OFP File Formats]], [[ofp:tools|OFP Tools]], [[ofp:missions|OFP Missions]], [[ofp:modeling|OFP 3D Modeling]], [[ofp:terrain|OFP Terrain]] 
 + 
 +**Operation Flashpoint (OFP)** aka ArmA: Cold War Assault (CWA) 
 + 
 +OFP has a wide range of vehicles and other models available in-game. However, many fans wanted to expand the OFP experience with different aspects of war and other fun modifications. Bohemia Interactive responded and have created their own modeling tools called [[ofp:tools:oxygen2|Oxygen Light]] (or O2 for short), and a model previewer called Oxygen Viewer (also referred to as ''Buldozer'').
  
 If you are looking to learn modeling in OFP then you can view some tutorials and example models on the [[http://www.flashpoint1985.com/breathe/|Breathe page]] or on the Modeling Tutorials page. If you are looking to learn modeling in OFP then you can view some tutorials and example models on the [[http://www.flashpoint1985.com/breathe/|Breathe page]] or on the Modeling Tutorials page.
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 Model detail in Operation Flashpoint has practically no limits, but for the sake of keeping game-play fluid staying under 5000 polygons is advisable. Model detail in Operation Flashpoint has practically no limits, but for the sake of keeping game-play fluid staying under 5000 polygons is advisable.
  
-No model in OFP can have more then 32,767 faces or vertices. Vertices somewhat correspond to O² points, but there are usually more vertices than points, due to different UV mapping or Normals.+No model in OFP can have more then 32,767 faces or vertices. Vertices somewhat correspond to O2 points, but there are usually more vertices than points, due to different UV mapping or Normals.
  
 Flashpoint uses a "LOD" (Level of Detail) system. The concept of LODs comes down to having different models for different view distances (the greater the distance, the less detailed the model). It is up to the addon designer to create and optimize these model variations. LODs are also used for other purposes, such as identifying solid mass, walkable areas, hitzones, shadows, etc. Flashpoint uses a "LOD" (Level of Detail) system. The concept of LODs comes down to having different models for different view distances (the greater the distance, the less detailed the model). It is up to the addon designer to create and optimize these model variations. LODs are also used for other purposes, such as identifying solid mass, walkable areas, hitzones, shadows, etc.
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 Note: a texture of 512x1024 has a texture ratio of 2 ( 2x512=1024). If the texture ratio gets above 8, chances are that Operation Flashpoint will have trouble dealing with this texture. This is still under investigation after dedicated servers crashed when using an addon which contained such a texture. Note: a texture of 512x1024 has a texture ratio of 2 ( 2x512=1024). If the texture ratio gets above 8, chances are that Operation Flashpoint will have trouble dealing with this texture. This is still under investigation after dedicated servers crashed when using an addon which contained such a texture.
 +
 +
 +====== Geometry ======
 +
 +Geometry LOD basic info can be found [[ofp:modeling:geometry_lod|here]]
  
  
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 Many tutorials can be found under our [[ofp:modeling:tutorials|modeling tutorial list]] page. Many tutorials can be found under our [[ofp:modeling:tutorials|modeling tutorial list]] page.
 +
 +[[ofp:modeling:addon_optimization_guide|OFP Addon Optimization Guide]] by nephilim.
  
  
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 ====== Reference Sites ====== ====== Reference Sites ======
  
-Editing reference sites list [[ofp:modeling:referencesites|here]]+Editing reference sites list [[:reference_sites|here]]
  
  
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 ====== CfgVehicles Config Reference ====== ====== CfgVehicles Config Reference ======
  
-The main OFP config stuff, alot of information how to make OFP addon "work". Check details [[ofp:modeling:cfgvehicles_configref|here]]+The main OFP config stuff, a lot of information how to make OFP addon "work". Check details [[ofp:modeling:cfgvehicles_configref|here]]
  
  
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 ====== Weapon Proxy ====== ====== Weapon Proxy ======
  
-Weapon Proxy's for aircrafts, read [[ofp:modeling:weaponproxy|here]].+Weapon Proxy's for aircraft's, read [[ofp:modeling:weaponproxy|here]].
  
  
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 Now you can proceed to binarize it with OFP binarize etc. Now you can proceed to binarize it with OFP binarize etc.
 +
ofp/modeling.1241630352.txt.gz · Last modified: 2009/05/06 17:19 by snakeman

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