ofp:modeling
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ofp:modeling [2007/07/12 22:42] – added weaponproxy link snakeman | ofp:modeling [2024/07/31 15:26] (current) – links added. snakeman | ||
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- | ====== Modeling ====== | + | ====== |
- | Operation Flashpoint has a wide range of vehicles and other models available in-game. However, many fans wanted to expand the OFP experience with different aspects of war and other fun modifications. Bohemia Interactive responded and have created their own modelling | + | [[https:// |
+ | |||
+ | **Operation Flashpoint | ||
+ | |||
+ | OFP has a wide range of vehicles and other models available in-game. However, many fans wanted to expand the OFP experience with different aspects of war and other fun modifications. Bohemia Interactive responded and have created their own modeling | ||
+ | |||
+ | If you are looking to learn modeling in OFP then you can view some tutorials and example models on the [[http:// | ||
- | If you are looking to learn modelling in OFP then you can view some tutorials and example models on the [[http:// | ||
====== Basic Information ====== | ====== Basic Information ====== | ||
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Model detail in Operation Flashpoint has practically no limits, but for the sake of keeping game-play fluid staying under 5000 polygons is advisable. | Model detail in Operation Flashpoint has practically no limits, but for the sake of keeping game-play fluid staying under 5000 polygons is advisable. | ||
- | No model in OFP can have more then 32,767 faces or vertices. Vertices somewhat correspond to O² points, but there are usually more vertices than points, due to different UV mapping or Normals. | + | No model in OFP can have more then 32,767 faces or vertices. Vertices somewhat correspond to O2 points, but there are usually more vertices than points, due to different UV mapping or Normals. |
Flashpoint uses a " | Flashpoint uses a " | ||
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Note: a texture of 512x1024 has a texture ratio of 2 ( 2x512=1024). If the texture ratio gets above 8, chances are that Operation Flashpoint will have trouble dealing with this texture. This is still under investigation after dedicated servers crashed when using an addon which contained such a texture. | Note: a texture of 512x1024 has a texture ratio of 2 ( 2x512=1024). If the texture ratio gets above 8, chances are that Operation Flashpoint will have trouble dealing with this texture. This is still under investigation after dedicated servers crashed when using an addon which contained such a texture. | ||
- | **Animations** | + | |
+ | ====== Geometry ====== | ||
+ | |||
+ | Geometry LOD basic info can be found [[ofp: | ||
+ | |||
+ | |||
+ | ====== | ||
Animations information can be found [[ofp: | Animations information can be found [[ofp: | ||
- | **Level of Detail** | + | |
+ | ====== | ||
Level of Detail (LOD) files are described [[ofp: | Level of Detail (LOD) files are described [[ofp: | ||
- | **Modeling Tutorials** | + | |
+ | ====== | ||
Many tutorials can be found under our [[ofp: | Many tutorials can be found under our [[ofp: | ||
- | **Muzzle Flash Bug** | + | [[ofp: |
+ | |||
+ | |||
+ | ====== | ||
How to get rid of the muzzle flash bug, read [[ofp: | How to get rid of the muzzle flash bug, read [[ofp: | ||
- | **Named Properties** | + | |
+ | ====== | ||
Named Properties information [[ofp: | Named Properties information [[ofp: | ||
- | **Named Selection** | + | |
+ | ====== | ||
Named Selection information [[ofp: | Named Selection information [[ofp: | ||
- | **Validating Geometries** | + | |
+ | ====== | ||
Validating geometries, check more information [[ofp: | Validating geometries, check more information [[ofp: | ||
- | **Token Names** | + | |
+ | ====== | ||
tokennames check info [[ofp: | tokennames check info [[ofp: | ||
- | **Reference Sites** | ||
- | Editing reference sites list [[ofp: | + | ====== Reference Sites ====== |
- | **Re Texture Objects** | + | Editing reference sites list [[: |
+ | |||
+ | |||
+ | ====== | ||
To retexture objects, read this page [[ofp: | To retexture objects, read this page [[ofp: | ||
- | **CfgVehicles Config Reference** | ||
- | The main OFP config stuff, alot of information how to make OFP addon " | + | ====== CfgVehicles Config Reference ====== |
- | **Config.bin** | + | The main OFP config stuff, a lot of information how to make OFP addon " |
+ | |||
+ | |||
+ | ====== | ||
Config.bin is the binarized or optimized config.cpp file. Read more details [[ofp: | Config.bin is the binarized or optimized config.cpp file. Read more details [[ofp: | ||
- | **Config.cpp** | + | |
+ | ====== | ||
Config.cpp is the main OFP config, its pure text file. Read more details [[ofp: | Config.cpp is the main OFP config, its pure text file. Read more details [[ofp: | ||
- | **Weapon Proxy** | ||
- | Weapon Proxy' | + | ====== Weapon Proxy ====== |
+ | |||
+ | Weapon Proxy' | ||
+ | |||
+ | |||
+ | ====== Keep Height ====== | ||
+ | |||
+ | Feature that makes fences and roads stick to ground level, read [[ofp: | ||
+ | |||
+ | |||
+ | ====== Binarize Errors ====== | ||
+ | |||
+ | How to know all those errors and fix them, read [[ofp: | ||
+ | |||
+ | |||
+ | ====== Helmet Visible in vehicles ====== | ||
+ | |||
+ | If your soldiers helmet is visible in pilot-view inside a vehicle, read [[ofp: | ||
+ | |||
+ | |||
+ | ====== Weapon Models ====== | ||
+ | |||
+ | Weapon modeling details [[ofp: | ||
+ | |||
+ | |||
+ | ====== Vehicles Tank ====== | ||
+ | |||
+ | Tank modeling details, [[ofp: | ||
+ | |||
+ | |||
+ | ====== Vehicles Car ====== | ||
+ | |||
+ | Car modeling details, [[ofp: | ||
+ | |||
+ | |||
+ | ====== Vehicles Aircraft ====== | ||
+ | |||
+ | Aircraft modeling details, [[ofp: | ||
+ | |||
+ | |||
+ | ====== Convert P3DM to OFP MLOD ====== | ||
+ | |||
+ | If you need to convert ArmA MLOD (P3DM) format p3d into OFP readable MLOD format, do the following. | ||
+ | |||
+ | - Use ArmA O2PE the " | ||
+ | - Use Tools -> Mass Texture & Material renaming... feature to shorten paths/ | ||
+ | - Choose File -> Export -> P3D Old Version... | ||
+ | |||
+ | Now your model is saved in the OFP MLOD p3d format. | ||
+ | |||
+ | Now you can proceed to binarize it with OFP binarize etc. |
ofp/modeling.1184280125.txt.gz · Last modified: 2007/07/12 22:42 (external edit)