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ofp:modeling:validating_geometries [2007/07/10 09:52] – external edit 127.0.0.1ofp:modeling:validating_geometries [2024/07/31 16:26] (current) – links added. snakeman
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-====== Validating Geometries ======+====== OFP Validating Geometries ======
  
-Objects that are used in the [[ofp:modeling:lod#geometry|Geometry]] or [[ofp:modeling:lod#fire geometry|Fire Geometry]] LOD must be closed and convex in order to work. +[[https://www.pmctactical.org/forum/viewforum.php?f=43|OFP Forum]], [[:ofp|OFP Home]], [[ofp:file_formats|OFP File Formats]], [[ofp:tools|OFP Tools]], [[ofp:missions|OFP Missions]], [[ofp:modeling|OFP 3D Modeling]], [[ofp:terrain|OFP Terrain]] 
 + 
 +**Operation Flashpoint (OFP)** aka ArmA: Cold War Assault (CWA) 
 + 
 +Objects that are used in the [[ofp:modeling:lod#geometry|Geometry]] or [[ofp:modeling:lod#fire geometry|Fire Geometry]] LOD must be closed and convex in order to work.
  
 To test for these qualities you can use the following methods: To test for these qualities you can use the following methods:
  
-**Open Objects** +**Open Objects**
  
 Either select the objects manually or find them via\\ Either select the objects manually or find them via\\
-Structure -> Topology -> Find Non-Closed +Structure -> Topology -> Find Non-Closed
  
 Then close them via\\ Then close them via\\
 Structure -> Topology -> Close Structure -> Topology -> Close
  
-**Non-Convex Objects** +**Non-Convex Objects**
  
 Either select the objects manually or find them via\\ Either select the objects manually or find them via\\
-Structure -> Convexities -> Find Non-Convexities +Structure -> Convexities -> Find Non-Convexities
  
 and then close them via\\ and then close them via\\
-Structure -> Convexities -> Convex Hull +Structure -> Convexities -> Convex Hull
  
 Or, alternatively, apply a\\ Or, alternatively, apply a\\
-Structure -> Convexities -> Component Convex Hull +Structure -> Convexities -> Component Convex Hull
  
 on all objects in the current LOD on all objects in the current LOD
  
-**Faces/Textures** +**Faces/Textures**
  
 In general it is also a good idea to test for any illegal/dead textures via\\ In general it is also a good idea to test for any illegal/dead textures via\\
 Structure -> Check Faces Structure -> Check Faces
 +
ofp/modeling/validating_geometries.1184061152.txt.gz · Last modified: 2007/07/10 09:52 by 127.0.0.1