ofp:modeling:tut_sphericalgizmo
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ofp:modeling:tut_sphericalgizmo [2017/10/06 17:09] – http to https switch. snakeman | ofp:modeling:tut_sphericalgizmo [2024/07/31 16:22] (current) – links added. snakeman | ||
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- | ====== Spherical Gizmo Mapping ====== | + | ====== |
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+ | [[https:// | ||
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+ | **Operation Flashpoint (OFP)** aka ArmA: Cold War Assault (CWA) | ||
**Spherical Gizmo Mapping Tutorial** by remcen aka hottentotten mike | **Spherical Gizmo Mapping Tutorial** by remcen aka hottentotten mike | ||
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The Problem | The Problem | ||
- | We want to map this cap: | + | We want to map this cap: |
{{ https:// | {{ https:// | ||
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The blue arrows symbolize again the direction of the mapping process. For this reason it should be clear that the texture used must make allowance for that. | The blue arrows symbolize again the direction of the mapping process. For this reason it should be clear that the texture used must make allowance for that. | ||
- | The texture now looks like this: | + | The texture now looks like this: |
{{ https:// | {{ https:// | ||
- | As you see it looks like the cap from all angles at the same time. | + | As you see it looks like the cap from all angles at the same time. |
Now... How do we apply that texture to the cap properly with the Gizmo tool? | Now... How do we apply that texture to the cap properly with the Gizmo tool? | ||
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The more common application is to texture tank turrets, caps, helmets, heads, etc - in short: | The more common application is to texture tank turrets, caps, helmets, heads, etc - in short: | ||
- | Hemisphere-shaped objects. | + | Hemisphere-shaped objects. |
The problem is, how do you control the size of the virtual sphere from which the selected area is mapped? | The problem is, how do you control the size of the virtual sphere from which the selected area is mapped? | ||
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**b) ... and in particular...** | **b) ... and in particular...** | ||
- | The key to mapping hemispheres is not the size of the arrows of the Gizmo tool. Of course, you can map a hemisphere as if it was a sphere and therewith waste half of the texture. But we can influence the parts of the texture which is used to map the selected area. | + | The key to mapping hemispheres is not the size of the arrows of the Gizmo tool. Of course, you can map a hemisphere as if it was a sphere and therewith waste half of the texture. But we can influence the parts of the texture which is used to map the selected area. |
Let's come back to the example of the cap from the beginning of the tutorial: | Let's come back to the example of the cap from the beginning of the tutorial: | ||
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Our example cap now looks like this: as it should be! | Our example cap now looks like this: as it should be! | ||
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ofp/modeling/tut_sphericalgizmo.1507309777.txt.gz · Last modified: 2017/10/06 17:09 by snakeman