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ofp:modeling:tut_sphericalgizmo

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ofp:modeling:tut_sphericalgizmo [2017/10/06 17:09] – http to https switch. snakemanofp:modeling:tut_sphericalgizmo [2024/07/31 16:22] (current) – links added. snakeman
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-====== Spherical Gizmo Mapping ======+====== OFP Spherical Gizmo Mapping ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=43|OFP Forum]], [[:ofp|OFP Home]], [[ofp:file_formats|OFP File Formats]], [[ofp:tools|OFP Tools]], [[ofp:missions|OFP Missions]], [[ofp:modeling|OFP 3D Modeling]], [[ofp:terrain|OFP Terrain]] 
 + 
 +**Operation Flashpoint (OFP)** aka ArmA: Cold War Assault (CWA)
  
 **Spherical Gizmo Mapping Tutorial** by remcen aka hottentotten mike **Spherical Gizmo Mapping Tutorial** by remcen aka hottentotten mike
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 The Problem The Problem
  
-We want to map this cap: +We want to map this cap:
  
 {{ https://pmc.editing.wiki/images/Remcen_cap_old_o2.jpg }} {{ https://pmc.editing.wiki/images/Remcen_cap_old_o2.jpg }}
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 The blue arrows symbolize again the direction of the mapping process. For this reason it should be clear that the texture used must make allowance for that. The blue arrows symbolize again the direction of the mapping process. For this reason it should be clear that the texture used must make allowance for that.
  
-The texture now looks like this: +The texture now looks like this:
  
 {{ https://pmc.editing.wiki/images/Remcen_cap_new_tex.jpg }} {{ https://pmc.editing.wiki/images/Remcen_cap_new_tex.jpg }}
  
-As you see it looks like the cap from all angles at the same time. +As you see it looks like the cap from all angles at the same time.
  
 Now... How do we apply that texture to the cap properly with the Gizmo tool? Now... How do we apply that texture to the cap properly with the Gizmo tool?
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 The more common application is to texture tank turrets, caps, helmets, heads, etc - in short: The more common application is to texture tank turrets, caps, helmets, heads, etc - in short:
  
-Hemisphere-shaped objects. +Hemisphere-shaped objects.
  
 The problem is, how do you control the size of the virtual sphere from which the selected area is mapped? The problem is, how do you control the size of the virtual sphere from which the selected area is mapped?
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 **b) ... and in particular...** **b) ... and in particular...**
  
-The key to mapping hemispheres is not the size of the arrows of the Gizmo tool. Of course, you can map a hemisphere as if it was a sphere and therewith waste half of the texture. But we can influence the parts of the texture which is used to map the selected area. +The key to mapping hemispheres is not the size of the arrows of the Gizmo tool. Of course, you can map a hemisphere as if it was a sphere and therewith waste half of the texture. But we can influence the parts of the texture which is used to map the selected area.
  
 Let's come back to the example of the cap from the beginning of the tutorial: Let's come back to the example of the cap from the beginning of the tutorial:
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 Our example cap now looks like this: as it should be! Our example cap now looks like this: as it should be!
 +
ofp/modeling/tut_sphericalgizmo.1507309777.txt.gz · Last modified: 2017/10/06 17:09 by snakeman