ofp:modeling:tut_import_3ds
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ofp:modeling:tut_import_3ds [2007/11/17 05:45] – created initial page snakeman | ofp:modeling:tut_import_3ds [2024/07/31 16:18] (current) – links added. snakeman | ||
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- | ====== Importing 3DS to Oxygen 2 ====== | + | ====== |
- | **Converting 3DS files to O2 light** by Ian Malcolm | + | [[https:// |
+ | |||
+ | **Operation Flashpoint (OFP)** aka ArmA: Cold War Assault (CWA) | ||
+ | |||
+ | **Converting 3DS Files To O2 Light** by Ian Malcolm | ||
Let's start: You have an 3DS Max (3ds) file, now import in from 3DS to P3D. | Let's start: You have an 3DS Max (3ds) file, now import in from 3DS to P3D. | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
3ds models have 1:10 scale, so just scale them to 10 times bigger. | 3ds models have 1:10 scale, so just scale them to 10 times bigger. | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
Now it's ok, but if you look to Buldozer you see something is not allright. | Now it's ok, but if you look to Buldozer you see something is not allright. | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
Yes, the shadows, but we'll repair it. Press CTRL-A (Select all) and that hit F5 to Recalculate Normals and as you see now it looks much better. | Yes, the shadows, but we'll repair it. Press CTRL-A (Select all) and that hit F5 to Recalculate Normals and as you see now it looks much better. | ||
- | {{ http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
And dont forget to use Sharp Edges at the end. | And dont forget to use Sharp Edges at the end. | ||
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====== Notes ====== | ====== Notes ====== | ||
- | This tutorial was written by Ian Malcolm in [[http:// | + | This tutorial was written by Ian Malcolm in [[http:// |
ofp/modeling/tut_import_3ds.1195278342.txt.gz · Last modified: 2007/11/17 05:45 by snakeman