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ofp:modeling:muzzleflash

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ofp:modeling:muzzleflash [2007/07/12 22:40] – added links snakemanofp:modeling:muzzleflash [2024/07/31 16:08] (current) – links added. snakeman
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-====== Muzzle Flash Bug ======+====== OFP Muzzle Flash Bug ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=43|OFP Forum]], [[:ofp|OFP Home]], [[ofp:file_formats|OFP File Formats]], [[ofp:tools|OFP Tools]], [[ofp:missions|OFP Missions]], [[ofp:modeling|OFP 3D Modeling]], [[ofp:terrain|OFP Terrain]] 
 + 
 +**Operation Flashpoint (OFP)** aka ArmA: Cold War Assault (CWA)
  
 **The Problem** **The Problem**
  
-This problem may occur for addonmakers in the form of the muzzle flash of a weapon model is visible at all times ingame, and does not simply flash when fired.+This problem may occur for addon makers in the form of the muzzle flash of a weapon model is visible at all times in-game, and does not simply flash when fired.
  
 **The Solution** **The Solution**
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 **A)** **A)**
-Open your model in [[ofp:tools:oxygen2|Oxygen 2]] and make sure that the selection //zasleh// does infact highlight the model part of the muzzle flash on your weapon. Do this in all the [[ofp:modeling:lod|LOD]]s.+Open your model in [[ofp:tools:oxygen2|Oxygen 2]] and make sure that the selection //zasleh// does in fact highlight the model part of the muzzle flash on your weapon. Do this in all the [[ofp:modeling:lod|LOD]]s.
  
 If in some LOD the muzzle flash selection does not highlight when clicking the zasleh selection, select it on your model, right-click zasleh in the selections window and select **Redefine selection**. If in some LOD the muzzle flash selection does not highlight when clicking the zasleh selection, select it on your model, right-click zasleh in the selections window and select **Redefine selection**.
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 If your weapons muzzle flash is not "lit up" on the shadows, only in the sunlight, you need to make sure the "User: 1" is changed to "**User: 0**" and in **Vertex Properties** have **Lighting: Shining** selected. If your weapons muzzle flash is not "lit up" on the shadows, only in the sunlight, you need to make sure the "User: 1" is changed to "**User: 0**" and in **Vertex Properties** have **Lighting: Shining** selected.
 +
ofp/modeling/muzzleflash.1184280039.txt.gz · Last modified: 2007/07/12 22:40 (external edit)