ofp:modeling:muzzleflash
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ofp:modeling:muzzleflash [2007/07/10 09:52] – external edit 127.0.0.1 | ofp:modeling:muzzleflash [2024/07/31 16:08] (current) – links added. snakeman | ||
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- | ====== Muzzle Flash Bug ====== | + | ====== |
+ | |||
+ | [[https:// | ||
+ | |||
+ | **Operation Flashpoint (OFP)** aka ArmA: Cold War Assault (CWA) | ||
**The Problem** | **The Problem** | ||
- | This problem may occur for addonmakers | + | This problem may occur for addon makers |
**The Solution** | **The Solution** | ||
Line 10: | Line 14: | ||
**A)** | **A)** | ||
- | Open your model in Oxygen 2 and make sure that the selection zasleh does infact | + | Open your model in [[ofp: |
- | If in some LOD the muzzle flash selection does not highlight when clicking the zasleh selection, select it on your model, | + | If in some LOD the muzzle flash selection does not highlight when clicking the zasleh selection, select it on your model, |
**B)** | **B)** | ||
- | In your config.cpp (or in some cases, config.bin), | + | In your [[ofp: |
< | < | ||
Line 26: | Line 30: | ||
</ | </ | ||
- | This should be inserted into your config.cpp before your CfgVehicles or CfgWeapons sections and you have to put it in there before binarizing the model. | + | This should be inserted into your config.cpp before your CfgVehicles or CfgWeapons sections and you have to put it in there before |
+ | |||
+ | ====== Muzzle Flash Shadow ====== | ||
+ | |||
+ | You need to remove the muzzle flash shadow from your weapons, unless you specific want to have it there. | ||
+ | |||
+ | You need to select a LOD (check through all lods), click //zasleh// on selections, and then make the side view for example active and press **E** key. This brings up the **Face Properties**. Now click **Select All**, then click **Enable shadow** until it's // | ||
+ | |||
+ | If your weapons muzzle flash is not "lit up" on the shadows, only in the sunlight, you need to make sure the "User: 1" is changed to " |
ofp/modeling/muzzleflash.1184061152.txt.gz · Last modified: 2007/07/12 22:40 (external edit)