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ofp:missions:waypoint_guard [2007/07/12 04:59] – created waypoint_guard initial page snakemanofp:missions:waypoint_guard [2024/07/31 15:16] (current) – links added. snakeman
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-====== Waypoint: Guard ======+====== OFP Waypoint: Guard ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=43|OFP Forum]], [[:ofp|OFP Home]], [[ofp:file_formats|OFP File Formats]], [[ofp:tools|OFP Tools]], [[ofp:missions|OFP Missions]], [[ofp:modeling|OFP 3D Modeling]], [[ofp:terrain|OFP Terrain]] 
 + 
 +**Operation Flashpoint (OFP)** aka ArmA: Cold War Assault (CWA)
  
 This waypoint works in conjunction with the 'Guarded by' trigger type. The size, axis, activation etc. of the 'Guarded By' trigger has no influence whatsoever on the trigger. This waypoint works in conjunction with the 'Guarded by' trigger type. The size, axis, activation etc. of the 'Guarded By' trigger has no influence whatsoever on the trigger.
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   * 2 or more triggers - the Guard groups closest to each trigger move in to secure it. If the Guard at Trigger #1 is fleeing or destroyed, whichever group is closest will move in to take its place including the guard on Trigger #2 (in which case, another group will move in if available to fill his slot). Basically, the Guards will try their damndest to have a group hovering over each and every trigger at all times, starting from the first one placed and ending with the last.   * 2 or more triggers - the Guard groups closest to each trigger move in to secure it. If the Guard at Trigger #1 is fleeing or destroyed, whichever group is closest will move in to take its place including the guard on Trigger #2 (in which case, another group will move in if available to fill his slot). Basically, the Guards will try their damndest to have a group hovering over each and every trigger at all times, starting from the first one placed and ending with the last.
  
-I don't know if there's a maximum of 'Guarded By' triggers (I doubt it), but it worked with quite a lot. The most important thing to remember is simply that each trigger has its own importance, and that the one they'll abandon last is #1. +I don't know if there's a maximum of 'Guarded By' triggers (I doubt it), but it worked with quite a lot. The most important thing to remember is simply that each trigger has its own importance, and that the one they'll abandon last is #1.
  
 ====== Notes ====== ====== Notes ======
  
-A note on the movement. If I remember correctly, the internal communication between Guard groups isn't always the best. Often they set out on a mad race to see who reaches the trigger first, and then when whomever was fastest is within a set distance, they're declared "winners", and everyone else lumbers back to their Guard waypoints. This is also true when one group starts to flee ; often the flight distances aren't very long (depending on the allowFleeing setting and skill of the soldiers, I believe?), but by the time the original guard group has turned around, another group might already be closing in, starting another little "race". Also, as mentioned : the Guard waypoint isn't all that useful at defending more than one objective, since they WILL leave other bases/important locations with a Guarded By trigger empty if the first trigger is freed. +A note on the movement. If I remember correctly, the internal communication between Guard groups isn't always the best. Often they set out on a mad race to see who reaches the trigger first, and then when whomever was fastest is within a set distance, they're declared "winners", and everyone else lumbers back to their Guard waypoints. This is also true when one group starts to flee ; often the flight distances aren't very long (depending on the allowFleeing setting and skill of the soldiers, I believe?), but by the time the original guard group has turned around, another group might already be closing in, starting another little "race". Also, as mentioned : the Guard waypoint isn't all that useful at defending more than one objective, since they WILL leave other bases/important locations with a Guarded By trigger empty if the first trigger is freed.
  
 Note that 'Guarded By' can be used in attack as well; just place a number of triggers (keeping track of which order they're set in) inside enemy territory, and they'll "attack" there if they have their Guard waypoints. For instance if you make a front line, put the main 'Guarded by' trigger at the Player's position (the position most likely to hold) and two other to the north and south, and then make three or more Guard groups; they will each attack their "own" trigger, but if the main group is defeated, they will divert their attack to trigger #1. Now make the northern and southern fortifications weak, and suddenly you might find yourself flanked... Note that 'Guarded By' can be used in attack as well; just place a number of triggers (keeping track of which order they're set in) inside enemy territory, and they'll "attack" there if they have their Guard waypoints. For instance if you make a front line, put the main 'Guarded by' trigger at the Player's position (the position most likely to hold) and two other to the north and south, and then make three or more Guard groups; they will each attack their "own" trigger, but if the main group is defeated, they will divert their attack to trigger #1. Now make the northern and southern fortifications weak, and suddenly you might find yourself flanked...
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 I suggest you try it in some jungle environment. Just place a single 'Guarded By' trigger in a clearing, surround yourself with Vietcong with a Guard waypoint, give yourself and your group a box of ammo and a machinegun, and have a Huey come pick you up in 10 minutes. And see if you can make it. Lots of fun. I suggest you try it in some jungle environment. Just place a single 'Guarded By' trigger in a clearing, surround yourself with Vietcong with a Guard waypoint, give yourself and your group a box of ammo and a machinegun, and have a Huey come pick you up in 10 minutes. And see if you can make it. Lots of fun.
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ofp/missions/waypoint_guard.1184216396.txt.gz · Last modified: 2007/07/12 04:59 by snakeman

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