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ofp:missions:dtaext [2011/08/15 09:21] – created dtaext initial page. snakemanofp:missions:dtaext [2024/07/31 13:09] (current) – links added. snakeman
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-====== DtaExt ======+====== OFP DtaExt ======
  
-DtaExt directory is used to have global music and sound files for campaigns, so the music/sound files are available in all missions.+[[https://www.pmctactical.org/forum/viewforum.php?f=43|OFP Forum]], [[:ofp|OFP Home]], [[ofp:file_formats|OFP File Formats]], [[ofp:tools|OFP Tools]], [[ofp:missions|OFP Missions]], [[ofp:modeling|OFP 3D Modeling]], [[ofp:terrain|OFP Terrain]] 
 + 
 +**Operation Flashpoint (OFP)** aka ArmA: Cold War Assault (CWA) 
 + 
 +OFP DtaExt directory is used to have global music and sound files for campaigns, so the music/sound files are available in all missions.
  
 First you need to create "DtaExt" dir in the campaign root, then you create "Music" and "Sound" dirs into "DtaExt" dir. First you need to create "DtaExt" dir in the campaign root, then you create "Music" and "Sound" dirs into "DtaExt" dir.
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 Then in the campaign root description.ext file you specify the configs like the following. Then in the campaign root description.ext file you specify the configs like the following.
  
-Music:+**Music:**
 <code cpp> <code cpp>
 class cfgMusic class cfgMusic
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 </code> </code>
  
-Sounds:+**Sounds:**
 <code cpp> <code cpp>
 class CfgSounds class CfgSounds
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 </code> </code>
  
-Radio:+**Radio:**
 <code cpp> <code cpp>
 class CfgRadio class CfgRadio
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 </code> </code>
 This way, you can play music and sounds specified here in any of your campaign missions without having to store (and dupe) the audio files in the mission dirs. It saves space, is much easier and nicer to use. This way, you can play music and sounds specified here in any of your campaign missions without having to store (and dupe) the audio files in the mission dirs. It saves space, is much easier and nicer to use.
 +
ofp/missions/dtaext.1313400088.txt.gz · Last modified: 2011/08/15 09:21 by snakeman

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