ofp:missions:dtaext
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ofp:missions:dtaext [2011/08/15 09:21] – created dtaext initial page. snakeman | ofp:missions:dtaext [2024/07/31 13:09] (current) – links added. snakeman | ||
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- | ====== DtaExt ====== | + | ====== |
- | DtaExt directory is used to have global music and sound files for campaigns, so the music/sound files are available in all missions. | + | [[https:// |
+ | |||
+ | **Operation Flashpoint (OFP)** aka ArmA: Cold War Assault (CWA) | ||
+ | |||
+ | OFP DtaExt directory is used to have global music and sound files for campaigns, so the music/sound files are available in all missions. | ||
First you need to create " | First you need to create " | ||
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Then in the campaign root description.ext file you specify the configs like the following. | Then in the campaign root description.ext file you specify the configs like the following. | ||
- | Music: | + | **Music:** |
<code cpp> | <code cpp> | ||
class cfgMusic | class cfgMusic | ||
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</ | </ | ||
- | Sounds: | + | **Sounds:** |
<code cpp> | <code cpp> | ||
class CfgSounds | class CfgSounds | ||
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</ | </ | ||
- | Radio: | + | **Radio:** |
<code cpp> | <code cpp> | ||
class CfgRadio | class CfgRadio | ||
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</ | </ | ||
This way, you can play music and sounds specified here in any of your campaign missions without having to store (and dupe) the audio files in the mission dirs. It saves space, is much easier and nicer to use. | This way, you can play music and sounds specified here in any of your campaign missions without having to store (and dupe) the audio files in the mission dirs. It saves space, is much easier and nicer to use. | ||
+ |
ofp/missions/dtaext.1313400088.txt.gz · Last modified: 2011/08/15 09:21 by snakeman