ofp:file_formats:wrp
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ofp:file_formats:wrp [2007/07/10 09:52] – external edit 127.0.0.1 | ofp:file_formats:wrp [2024/07/31 12:57] (current) – links added. snakeman | ||
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- | ====== WRP Format ====== | + | ====== |
- | The terrain as seen in game are wrp files (world maps). The ' | + | [[https:// |
- | With the introduction of Resistance, the map sizes could be considerably larger. No official BI island took advantage of this. However, the OFP Community has, for example: BAS Tonal, PMC Rugen 25km, PMC Rattler 25km, to name only a few. | + | **Operation Flashpoint (OFP)** aka ArmA: Cold War Assault (CWA) |
- | A wrp file contain indexed references to models (p3d files) and textures | + | The terrain as seen in game are WRP files (world maps). The ' |
- | The model and texture pbo files can be 'official' (eg O.pbo,data3d.pbo), | + | With the introduction of Resistance, the terrain sizes could be considerably larger. No official |
- | A wrp file is accompanied with a familiar config.cpp, or it's raPified equivalent, config.bin. | + | A wrp file contain indexed references to models (p3d files) and textures (pac/paa). A wrp file does not contain the models, or the textures. Instead, these models and textures are held inside a mixture of one or more pbo files. Frequently, since this is after all an island, the very same p3d models accessed in this wrp file, this island, might also be available as separate Mission Editor models. Buildings eg, grass eg, trees, eg. |
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+ | The model and texture pbo files can be ' | ||
+ | |||
+ | A wrp file is accompanied with a familiar config.cpp, or it's raPified equivalent, config.bin. | ||
All references to models and textures within the config begin: | All references to models and textures within the config begin: | ||
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</ | </ | ||
- | pxx of course are p3d. pac. or paa extensions. Depending on context, one or other of these file externsions are default. But, for modellers to play safe it is better to be specific. | + | pxx of course are p3d. pac. or paa extensions. Depending on context, one or other of these file externsions are default. But, for modellers to play safe it is better to be specific. |
There are two file formats in use. Either can be used in the engine. | There are two file formats in use. Either can be used in the engine. | ||
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**OPRW3** | **OPRW3** | ||
- | was introduced for the Island of Nogova. There are minimal differences between the two formats (similar in triviality to pbo files in general) The tool to manipulate OPRW files directly is WrpEdit. This was an early tool in the life of the OFP community supplied by the now defunct ofpinternals. This tool worked with these maps by reverse engineering details from zwadar. It only works on non resistance file format (version 2). Changing a resistance format to non resistance is trivial and detailed elsewhere. | + | was introduced for the Island of Nogova. There are minimal differences between the two formats (similar in triviality to pbo files in general) The tool to manipulate OPRW files directly is WrpEdit. This was an early tool in the life of the OFP community supplied by the now defunct ofpinternals. This tool worked with these terrains |
**OPRW17 / OPRW18** | **OPRW17 / OPRW18** | ||
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This is the unpacked version. The tool for 4WVR is WrpTool. This format is much larger in size than OPRW as its not optimized, however ingame there is no difference. | This is the unpacked version. The tool for 4WVR is WrpTool. This format is much larger in size than OPRW as its not optimized, however ingame there is no difference. | ||
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ofp/file_formats/wrp.1184061152.txt.gz · Last modified: 2007/07/10 09:52 by 127.0.0.1