falcon4_auto_utils
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falcon4_auto_utils [2007/06/12 21:54] – created snakeman | falcon4_auto_utils [2007/07/04 12:59] (current) – removed snakeman | ||
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- | **Quick information for Dr. Fred " | ||
- | Quick list for files in TheaterMaker-?? | ||
- | - ATCUtility / unknown.\\ | ||
- | - L2CMover / Moves the terrainview exported segment files (.L2C) into different coordinates.\\ | ||
- | - LODFixer / Terrain Autotiler, 4byte converter.\\ | ||
- | - LODInstaller / unknown.\\ | ||
- | - ObjectMover / Moves objectives out of the water (I think:)\\ | ||
- | - ObjectPlacer / Bridge place, road/river checker, many uses.\\ | ||
- | - PathMaker / Creates " | ||
- | - Tlkutil / unknown.\\ | ||
- | - TVConverter / Converts terrainview coordinates to tacedit coordinates (or other way around).\\ | ||
- | - Witchfix / Converts .wch files to .txt and the other way around.\\ | ||
- | |||
- | **OBJECT PLACER & TILER UTILITY**\\ | ||
- | The Object Placer & Tiler Utility is a multifunction program. The Object Placer functions currently places bridge objects automatically, | ||
- | The Tiler Utility scans the L2 terrain file to find road and river tiles which are not aligned or terminated. It also finds improper transitions between cover types (e.g., farm to forest). For each type of scan, a report is generated in CSV and/or text format. | ||
- | |||
- | **LODFIXER**\\ | ||
- | A script-driven program which simplifies the L2 Level Of Detail file in order to lower the number of Fartile.raw tiles below the 2-bytes maximum (65,535) F4 can address. Or it can be used to lay incredible amount of tiles into terrain, making it auto tiling tool in case of 4-tile-sets. | ||
- | You can specify your own patterns of what tiles to use or you can lay the basic cover tiles. You can also tell LODFixer which areas of the map you want to process. This utility works on 64, 128 and 256 segment maps. | ||
- | Cover types to choose from:\\ | ||
- | Ocean Cover Type\\ | ||
- | Forest Cover Type\\ | ||
- | Farm Cover Type\\ | ||
- | Makija Cover Type\\ | ||
- | Rock Cover Type\\ | ||
- | Mountain 1 Cover Type\\ | ||
- | Mountain 2 Cover Type\\ | ||
- | Valley Cover Type\\ | ||
- | This will pretty nicely auto tile your theater very fast. We can achieve very nice results when we load untiled map to terrainview, | ||
- | Map Work Area\\ | ||
- | Start at Map X coordinate: 0\\ | ||
- | Start at Map Y coordinate: 0\\ | ||
- | End at Map X coordinate: 1023\\ | ||
- | End at Map Y coordinate: 1023\\ | ||
- | |||
- | Sector Work Area\\ | ||
- | Start at Sect X coordinate: 0\\ | ||
- | Start at Sect Y coordinate: 63\\ | ||
- | End at Sect X coordinate: 63\\ | ||
- | End at Sect Y coordinate: 0\\ | ||
- | Please note that the numbers are always one short from the actual map sizes because the count begins from 0, so 64 segments is 63. When you are ready to autotile, just click the 4-Tile Replace. After the process is complete (amount of time depends how detailed script you have created), select File -> Save L2 file. You should save it to " | ||
- | |||
- | **WITCHFIX**\\ | ||
- | WitchFix is a utility that converts .wch/idx file to a text file that you can edit. It then converts the edited text file back to a .wch/idx. The pointers in the .idx file are adjusted to point to all the strings, original and edited/ | ||
- | |||
- | **TVCONVERTER**\\ | ||
- | This program (TVC) converts the terrainview tile coordinates into tacedit coordinates and the other way around. For example you can look airbase location from tacedit, enter the coordinates into TVC and it tells you which terrainview segment and which tile has the exact spot of the airbase. | ||
- | |||
- | **PATHMAKER**\\ | ||
- | This will make your day on texture.bin editing. You can draw different types of data into the texture' | ||
- | **0 = 2 byte\\ | ||
- | 1 = 4 byte\\ | ||
- | 2 = 128 theater 2 byte\\ | ||
- | 3 = 128 theater 4 byte\\ | ||
- | As 1 + 2 = 3, 3 = 128 theater + 4 byte\\ | ||
- | As 0 + 2 = 2, 2 = 128 theater + 2 byte\\** | ||
- | Use this util also to create MEA file (MEA = Minimum Enroute Altitude) for your terrain, its used for planning and height checks. Also Tacedit' | ||
- | |||
- | These great programs are made by Dr. Fred " | ||
- | The staff off PMC TFW will be helping you out too. | ||
- | Be noticed that this page is no way complete, we will add more detailed info... soon :) |
falcon4_auto_utils.1181685260.txt.gz · Last modified: 2007/07/10 09:52 (external edit)