falcon4:ui
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falcon4:ui [2008/11/08 15:11] – added more UI information. snakeman | falcon4:ui [2024/07/31 11:39] (current) – links added. snakeman | ||
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- | ====== User Interface ====== | + | ====== |
+ | |||
+ | [[https:// | ||
+ | |||
+ | **Falcon 4 User Interface** (UI) is somewhat complicated stuff to get it right, but once done really is enjoyable to view. | ||
- | User Interface (UI) is somewhat complicated stuff to get it right, but once done really is enjoyable to view. | ||
====== Allied Force User Interface ====== | ====== Allied Force User Interface ====== | ||
**Allied Force User Interface** by PMC | **Allied Force User Interface** by PMC | ||
+ | |||
====== AF 64 Segment ====== | ====== AF 64 Segment ====== | ||
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^ File name ^ Image Details ^ | ^ File name ^ Image Details ^ | ||
| VICTORY_LABEL_BLU.tga | 99x35 16b | | | VICTORY_LABEL_BLU.tga | 99x35 16b | | ||
+ | |||
+ | Additional AF info: | ||
+ | |||
+ | < | ||
+ | artBalkans\flags | ||
+ | OOB_FLAGS_BAHRAIN.tga - 31x53 256 | ||
+ | OOB_FLAGS_SKOREA.tga - 31x53 256 | ||
+ | OOB_FLAGS_NKOREA.tga - 31x53 256 | ||
+ | OOB_FLAGS_FRANCE.tga - 31x53 256 | ||
+ | OOB_FLAGS_CIS.tga - 31x53 256 | ||
+ | OOB_FLAGS_USA.tga - 31x53 256 | ||
+ | OOB_FLAGS_JAPAN.tga - 31x50 16b | ||
+ | OOB_FLAGS_CHINA.tga - 31x53 256 | ||
+ | OOB_FLAGS_GERMAN.tga - 31x53 16b | ||
+ | OOB_FLANGE_LEFT.tga - 25x16 256 | ||
+ | OOB_FLANGE_CENTER.tga - 25x16 256 | ||
+ | OOB_FLANGE_RIGHT.tga - 25x16 256 | ||
+ | OOB_FLAGS_SKOREA_HRZ.tga - 53x31 16b | ||
+ | OOB_FLAGS_NKOREA_HRZ.tga - 53x31 256 | ||
+ | OOB_FLAGS_CIS_HRZ.tga - 53x31 256 | ||
+ | OOB_FLAGS_USA_HRZ.tga - 53x31 256 | ||
+ | OOB_FLAGS_FRANCE_HRZ.tga - 53x31 256 | ||
+ | OOB_FLAGS_JAPAN_HRZ.tga - 53x31 16b | ||
+ | OOB_FLAGS_CHINA_HRZ.tga - 53x31 256 | ||
+ | OOB_FLAGS_GERMAN_HRZ.tga - 53x31 16b | ||
+ | OOB_FLAGS_SKOREA_DRK.tga - 31x53 16b | ||
+ | OOB_FLAGS_NKOREA_DRK.tga - 31x53 256 | ||
+ | OOB_FLAGS_FRANCE_DRK.tga - 31x53 256 | ||
+ | OOB_FLAGS_CIS_DRK.tga - 31x53 256 | ||
+ | OOB_FLAGS_USA_DRK.tga - 31x53 256 | ||
+ | OOB_FLAGS_JAPAN_DRK.tga - 31x50 16b | ||
+ | OOB_FLAGS_CHINA_DRK.tga - 31x53 256 | ||
+ | OOB_FLAGS_GERMAN_DRK.tga - 31x53 16b | ||
+ | OOB_FLAGS_SWISS.tga - 31x53 256 | ||
+ | OOB_FLAGS_SWISS_HRZ.tga - 53x31 256 | ||
+ | OOB_FLAGS_SWISS_DRK.tga - 31x53 256 | ||
+ | OOB_FLAGS_BELGIUM_HRZ.tga - 53x31 256 | ||
+ | OOB_FLAGS_BELGIUM.tga - 31x53 256 | ||
+ | OOB_FLAGS_BELGIUM_DRK.tga - 31x53 256 | ||
+ | OOB_FLAGS_BAHRAIN_HRZ.tga - 53x31 256 | ||
+ | OOB_FLAGS_BAHRAIN_DRK.tga - 31x53 256 | ||
+ | OOB_FLAGS_BAHRAIN.tga - 31x53 256 | ||
+ | OOB_FLAGS_BRAZIL_HRZ.tga - 53x31 256 | ||
+ | OOB_FLAGS_BRAZIL.tga - 31x53 256 | ||
+ | OOB_FLAGS_BRAZIL_DRK.tga - 31x53 256 | ||
+ | SMFLGS_USA.tga - 20x12 256 | ||
+ | SMFLGS_NKOREA.tga - 20x12 256 | ||
+ | SMFLGS_FRANCE.tga - 20x12 256 | ||
+ | SMFLGS_JAPAN.tga - 20x12 16b | ||
+ | SMFLGS_SKOREA.tga - 20x12 16b | ||
+ | SMFLGS_CIS.tga - 20x12 256 | ||
+ | SMFLGS_CHINA.tga - 20x12 256 | ||
+ | SMFLGS_SWISS.tga - 20x12 256 | ||
+ | SMFLGS_BAHRAIN.tga - 20x12 256 | ||
+ | SMFLGS_GERMAN.tga - 20x12 16b | ||
+ | SMFLGS_BELGIUM.tga - 20x12 256 | ||
+ | SMFLGS_BRAZIL.tga - 20x12 256 | ||
+ | </ | ||
+ | |||
====== AF 128 Segment ====== | ====== AF 128 Segment ====== | ||
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**Red Viper User Interface** by PMC | **Red Viper User Interface** by PMC | ||
+ | |||
+ | //RV UI TGA color bitdepths are in real life 16bit not 256. Make sure you re-check them from fresh RV grabbed rsc files and correct the wiki page. Update: campmap contents are 256 color? :)// | ||
+ | |||
====== RV 64 Segment ====== | ====== RV 64 Segment ====== | ||
Line 86: | Line 152: | ||
kneemap.gif in campaign dir is 1024x1024 256 | kneemap.gif in campaign dir is 1024x1024 256 | ||
+ | |||
====== RV 128 Segment ====== | ====== RV 128 Segment ====== | ||
Line 119: | Line 186: | ||
//Please note that the GREEN named files are for Allied Force, you don't need them in OF/RV but they cause no harm and since they are so small files you can include them there and make universal select.rsc for all Falcon versions.// | //Please note that the GREEN named files are for Allied Force, you don't need them in OF/RV but they cause no harm and since they are so small files you can include them there and make universal select.rsc for all Falcon versions.// | ||
+ | |||
====== Open Falcon User Interface ====== | ====== Open Falcon User Interface ====== | ||
**Open Falcon User Interface** by PMC | **Open Falcon User Interface** by PMC | ||
+ | |||
====== OF 64 Segment ====== | ====== OF 64 Segment ====== | ||
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| BIG_AWACS_MAP_ID.tga | 2048x2048 256 | | | BIG_AWACS_MAP_ID.tga | 2048x2048 256 | | ||
| BIG_MAP_ID.tga | 2048x2048 256 | | | BIG_MAP_ID.tga | 2048x2048 256 | | ||
+ | |||
====== OF 128 Segment ====== | ====== OF 128 Segment ====== | ||
Line 179: | Line 249: | ||
| CAMP_SMAP.tga | 344x344 resolution 16bit color | | | CAMP_SMAP.tga | 344x344 resolution 16bit color | | ||
| IA_MAP_TGA.tga | 172x172 resolution 16bit color | | | IA_MAP_TGA.tga | 172x172 resolution 16bit color | | ||
+ | |||
+ | |||
+ | ====== Campaign Buttons ====== | ||
+ | |||
+ | ====== FreeFalcon 5.5 ====== | ||
+ | |||
+ | Campaign buttons relations to the lcktxtrc.irc file text strings. | ||
+ | |||
+ | The usual three campaign selection buttons consists of the graphical image and text strings linked to specific image button. The images are located in the art\resource\select.rsc (and idx) file. The text is located in art\main\lcktxtrc.irc file. | ||
+ | |||
+ | Here is the example of how the buttons and campaign texts are setup in lcktxtrc.irc file: | ||
+ | < | ||
+ | [ADDTEXT] TXT_ROLLING_FIRE " | ||
+ | [ADDTEXT] TXT_IRON_FORTRESS " | ||
+ | [ADDTEXT] TXT_TIGER_SPIRIT " | ||
+ | |||
+ | [ADDTEXT] TXT_SCENARIO_1 " | ||
+ | [ADDTEXT] TXT_SCENARIO_2 " | ||
+ | [ADDTEXT] TXT_SCENARIO_3 " | ||
+ | |||
+ | [ADDTEXT] TXT_SC_1 " | ||
+ | [ADDTEXT] TXT_SC_2 " | ||
+ | [ADDTEXT] TXT_SC_3 " | ||
+ | </ | ||
+ | |||
+ | **TXT_SCENARIO** string is what appears in near the squadron selection box as campaign name. | ||
+ | |||
+ | **TXT_SC** string is what describes the campaign victory conditions or rather overview for the campaign story / design. | ||
+ | |||
+ | **TXT_ROLLING_FIRE** top most campaign button name string. | ||
+ | |||
+ | **TXT_TIGER_SPIRIT** middle campaign button name string. | ||
+ | |||
+ | **TXT_IRON_FORTRESS** bottom campaign button name string. | ||
+ | |||
+ | Here is complete example from FF 5.5: | ||
+ | < | ||
+ | [ADDTEXT] TXT_IRON_FORTRESS " | ||
+ | [ADDTEXT] TXT_ROLLING_FIRE " | ||
+ | [ADDTEXT] TXT_TIGER_SPIRIT " | ||
+ | |||
+ | [ADDTEXT] TXT_SCENARIO_1 " | ||
+ | [ADDTEXT] TXT_SCENARIO_2 "Iron Fortress by FF5.5" | ||
+ | [ADDTEXT] TXT_SCENARIO_3 "Tiger Spirit by FF5.5" | ||
+ | |||
+ | [ADDTEXT] TXT_SC_1 " | ||
+ | [ADDTEXT] TXT_SC_2 " | ||
+ | [ADDTEXT] TXT_SC_3 " | ||
+ | </ | ||
+ | |||
====== Theater Selector Logo ====== | ====== Theater Selector Logo ====== | ||
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Theaters\Vietnam\vietnam.tga\\ | Theaters\Vietnam\vietnam.tga\\ | ||
And so on... | And so on... | ||
+ | |||
+ | **FreeFalcon 5.5** | ||
+ | |||
+ | FF55 changed this file resolution, now its same TGA format but 1024x768 resolution 16bit colors. | ||
+ | |||
====== Main UI Background Screen Tutorial ====== | ====== Main UI Background Screen Tutorial ====== | ||
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Copy the newly produced files into art/ | Copy the newly produced files into art/ | ||
+ | |||
====== Credits Tutorial ====== | ====== Credits Tutorial ====== | ||
Line 249: | Line 375: | ||
</ | </ | ||
- | Perl script just produced you a credits.idx and credits.rsc files which you need to place to terrdata\Theater.name\files directory so TSwitch.exe can swap them when you change theaters. That's it. | + | Perl script just produced you a credits.idx and credits.rsc files which you need to place to terrdata\Theater.name\files directory so TSwitch.exe can swap them when you change theaters. That's it. |
+ | |||
+ | |||
+ | ====== Photoshop ====== | ||
+ | |||
+ | To make 256 color BMP image in photoshop, you need to load the Terrainview saved BMP, use Save As... and save it to TGA format. Then load this new TGA image and then use menu Image -> Mode -> Indexed Color, to set it up for 256 colors. | ||
+ | |||
+ | |||
+ | ====== F4AF lcktxtrc vs theater.irc ====== | ||
+ | |||
+ | F4AF related info on lcktxtrc.irc and theater.irc files. | ||
+ | |||
+ | lcktxtrc.irc was split into 3 files. | ||
+ | |||
+ | Theater.irc which contains all theater related TXT strings. | ||
+ | |||
+ | Units.irc which contains all units (aircraft) TXT strings (located in art/ | ||
+ | |||
+ | UIstrings.irc, |
falcon4/ui.1226157111.txt.gz · Last modified: 2008/11/08 15:11 (external edit)